- Joined
- Aug 7, 2010
- Messages
- 3,410
No need to default to Culture in order to establish supreme supremacy, Seek - there is no "grand prize," as there's no way to balance for difficulty at this juncture. And as of now you take the gold in Science!
Believe it or not, I'm not that competitive, but if I am competing, I like to win! (Btw, I was mostly joking about defaulting to culture, in case that wasn't clear.)
So you played a tall Science game? I haven't done this in a long time, and while my record is 243 or 244, I did it before some major changes a while back that I think made the game harder. Do you know what I'm talking about, or have you finished in the 250+ range since the spring or so?
Since I was MIA for a while, I've only played one science game in recent memory (the one I mentioned with Korea, a two city tall science win on t251.) Given the strength of Freedom, and the necessity of Rationalism, the slower policy rate from a wide empire makes a wide science strategy suboptimal at this point, I think - though I might try it sometime soon to compare.
I agree that culture wins seem to come too quickly, that the Research Lab is a near-total waste where it's now located, and think switching Freedom with Order is definitely worth trying... or else nerfing Freedom, rather than worrying about whether the specialist economy is OP. But I don't follow you on the SS Factory. Don't you always have it when you start building parts (or, if broke, soon after)?
Exactly, which is the problem I was trying to delineate. Since the SS factory is available after you can start the parts, unless 1) you have a decent bank account and can purchase the factory in your production cities or 2) you have a slow enough science output so that you will be waiting around for a large number of turns before getting to the parts on the other branch, it's a completely pointless building; it's far better (ie, faster) to simply produce the parts than build the factory and then produce them.
Looking at the tech tree again now, I will actually amend my suggestion above and propose that (and this is purely for gameplay reasons, obviously) Robotics - *not* Computers - should require Plastics and the SS factory should be available at Computers. I think this could be best for making the approach to the Science VC an interesting proposition: Go along the top branch to get the Research Labs up, go along the middle branch so you can build the SS factories while getting to the SS part techs, or go along the bottom branch so you can simply start the Apollo Program. As it is now, there is zero incentive to pursue any approach other than Rocketry and starting the Program - even if you're being attacked, one of the best defensive land units is available there, Rocket Artillery.