Features for the Patch

Duuk

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Since the patch is hypothetical at best, I thought I'd make a thread about stuff you'd like to see added in a patch.

Key Limits:

We know that Civ4 is "done" and that there will be next to no coding time reserved/paid for it. This means that any features you would add MUST be something that could be done "quickly".

The following sentence is banned: "Fix the bugs". We know that part.

My feature I'd like to see is:

Move the Inquisitor unit from the Gods of Old mod and put it in the epic game. This is a unit that has a VERY high use in many, many mods, and making it modular is a pain in the pooper due to SDK/python issues. So my solution: Make it part of the epic game, where the code for it and AI strategy for it already exists: NO NEW CODING TIME. 5 minutes of copy and paste.

If I could make one thing as an option, I'd suggest that religions be toggle-able from the "Custom Game" menu. When playing on a tiny map (which I do most of the time: I like one-day games), having 7 religions in 3-6 empires makes no sense. If I could disable 3-4 of them, that would rock.
 
I'd be happy if they just "blessed" Bhruic's patch by incorporating all the fixes he's made and calling it their next (and probably final) patch.
 
I'd like a slight adjustment to the AI: When at war and after someone razes their city, they should not prioritize settlers over all else.
 
I'd like to see some tweaks to diplomacy, like:
  • Being able to ask a Master to force his capitulated Vassal to sign an Open Borders agreement.
  • And being able to force your capitulated Vassals to adopt Certain Civics (else DOW like resources).

I don't think they'll be adding any new features in the next (if any) patch - so probably settle for no more new bugs.
 
My suggestions.

  • Being able to fire your vassals after a certain period of time they have spent independent.
  • Airships upgrading to bombers.
  • Not so many exclamation points.
 
Airships upgrading to bombers
being able to force your capitulated Vassals to adopt Certain Civics (else DOW like resources)
A nod from me.
 
I'd be happy if they just "blessed" Bhruic's patch by incorporating all the fixes he's made and calling it their next (and probably final) patch.

I second this. :goodjob:
 
*Options to enable/disable more features at the game creation screen. Variants would increase replayability. ("No wonders" "no espionage" "no corporations" etc. I often play 'no vassals'...)

*The Bhruic fixes should be built-in.

*Check the "stuff we rarely/never use" threads for balance suggestions (nuke plants, cuirasiers, musketmen...).

*Ditto for "stuff used a lot" threads for balance, in the other direction (Holy Roman Empire with Baudica, for one).

*Something to make vassals less of a disliked feature -- force them to do more for you, integrate them (completely) into your nation by slow cultural decay when sharing borders with your or the like. I see vassals as a feature that's supposed to be "you're part of my civ, but I don't want to micromanage that much more" or "I defeated you already!" feature -- yet they sadly only partially count for domination victory and don't for conquest.

*Less AI spamming useless cities at poles and deserts and 1-tile islands.

*(Pipe dream, not critical) Civ3-style colonies, both at land and at sea... (This is kind of necessary for the previous.)

*Change civics and state religion on the same turn, not as 2 separate revolutions.

*Fractions lost due to rounding being preserved. When a +33% bonus gives me 13.3, keep the .3 around as overflow and not wasted. Eliminates some of the remaining micromanaging in the game's sliders.


I also agree with the others in here, including "oranges" below me!
 
Not likely to happen, but I want more control over what specialists are assigned wihtout going to the city screen each time it grows. Something along the lines, do not assign the darn spies no matter what:mad:
Similarly, it would be good to give a preference for a certain specialist in a city. Say, in my science city I want scientists assigned as much as possible and merchants in the Wall Street city. I think I spend at least half an hour in every game just micromanaging the specialists.
 
ability to trade a resource for technology! I can't count the times I've had three uranium or aluminum and could have gotten a late game tech or two in trade for it.
 
That was probably removed because the poor AI in Civ III got exploited all the time in such trades.
(Buy an AI's tech for a combo of GPT and a spare luxary). Before the turn ends: DOW on the AI. :lol:

ability to trade a resource for technology! I can't count the times I've had three uranium or aluminum and could have gotten a late game tech or two in trade for it.
 
*(Pipe dream, not critical) Civ3-style colonies, both at land and at sea... (This is kind of necessary for the previous.)

Those let you grab resources without having to plop a city near them, right? I'd say that's pretty critical. Who wants to place a city on a frozen wasteland just to grab some oil? Or place a city on some lame tundra island way north on an archipelago map so you can nuke Montezuma back into the stone age (it's not a far leap for him)?
 
That was probably removed because the poor AI in Civ III got exploited all the time in such trades.
(Buy an AI's tech for a combo of GPT and a spare luxary). Before the turn ends: DOW on the AI. :lol:

We do now have enforced peace treaties lasting for 10 turns. This could help prevent that. It prevents me from extorting tribute and then declaring war anyway...
 
I'd like to be able to turn off/on espionage in the options screen. Sometimes it's fun sometimes it's just a PITA.
 
Make Vassel beneath the respect of other civ, i.e. no foreign trade for a vassal. or make it pop up that the vassal is trying to trade and you have veto power.
 
I would like unit switching to not go to the next unit produced chronologically, but to the next closest unit on the map.
 
I would like to be able to force the city governor to work some specific tiles, without having to turn it off completely and micromanage it. A yellow box around the cottage tiles so that they grow - like the yellow box you can put around specialists.
 
I'd like to see a page full of notices I can turn off or on in-game via the options menu. I want to know when x city increases to pop y. I want another one to tell me if it reached it's happy or health cap, or goes into starvation. I want to know when Izzy goes friendly with my enemy. I want to know when Bismark is now willing to become my vassal... etc.

LM
 
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