I love the idea of less micromanagement. How would road building be handled?
In a typical city builder game you would click the road builder tool, drag out a road, and a bit of money disappears from your wallet.
Bro, if dealing with maybe 5 workers is too much micromanagement, I don't know what to tell you.
"dealing with 5 workers":
-make the workers
-tell them to move to a place
-pan the camera and do something else
-once workers are in place, watch as the camera moves over the map
-spend a brief moment remembering what you were planning to do in that place
-build the thing
-worker disappears
-see another tile that needs improving
-click a nearby city, click the production panel, scroll down to the worker and click on it
-pan the camera elsewhere and do something else
-after a while, camera moved back to the city with the new worker
-spend some time remembering what the worker was supposed to do, then tell him to move there
-pan the camera to another place and do something else
-watch as the camera pans to yet another place with another worker
etc etc
in the same time you also micro manage all sorts of other things, units, traders, whatever, because civ 6 isn't a strategy game as much as it is a chore game