Myomoto
King
- Joined
- Oct 13, 2013
- Messages
- 610
We've had many talks on what features or gameplay systems we would love to see, either added as DLC to 6, or in a potential Civ 7.
However, what are some design decesions/features you feel missed the mark in 6, and would prefer to not see repeated in 7?
I'll start with one of my biggest pet peeves: Agendas. I get the idea that the designers wanted to give each AI more distinctive personality, but the current agendas just create AIs that act like they have short circuited.
Having Wilhelmina call you up to scream at you for not sending her a trade route when she lives on the opposite side of the planet, and she hasn't even shared the location of her capital with you, is to be honest fairly discombobulating. Or having Harald scold you for the lack of navy in your landlocked empire makes him look like he's gone insane.
I get that agendas were supposed to make the AIs pick on certain players based on their strength/weakness, i.e. Harald should want to declare war on players without a navy to defend themselves - the problem is: ANY AI should want to declare war on someone without proper naval defenses!
I think the agenda system is severely hampering the AIs decision making abilities, and it has created a system of AI opponents that seem more interested in RPing a certain character rather than playing to win a strategy game.
However, what are some design decesions/features you feel missed the mark in 6, and would prefer to not see repeated in 7?
I'll start with one of my biggest pet peeves: Agendas. I get the idea that the designers wanted to give each AI more distinctive personality, but the current agendas just create AIs that act like they have short circuited.
Having Wilhelmina call you up to scream at you for not sending her a trade route when she lives on the opposite side of the planet, and she hasn't even shared the location of her capital with you, is to be honest fairly discombobulating. Or having Harald scold you for the lack of navy in your landlocked empire makes him look like he's gone insane.
I get that agendas were supposed to make the AIs pick on certain players based on their strength/weakness, i.e. Harald should want to declare war on players without a navy to defend themselves - the problem is: ANY AI should want to declare war on someone without proper naval defenses!
I think the agenda system is severely hampering the AIs decision making abilities, and it has created a system of AI opponents that seem more interested in RPing a certain character rather than playing to win a strategy game.