Agendas would be a big one for me too. It never felt good, from the release of the game, and it still makes me want to facepalm to this day.
It ties in to diplomacy gameplay overall. I would personally be a very big fan if they somehow streamlined the leader interactions to make diplomacy easier to use, as well as more meaningful overall. And remove the leader screen popups where you are not even doing anything, just getting an animation shoved in your face.
I would like to have the 1upt system getting looked at. Whether it be opening the map up to make a lot more space (Old World) or having some limited stacking going on... something needs to be done. Both to help the enemy AI, but also to just free up space. It's not fun to get units stuck just because a citystate happens to shuffle all their units around meaninglessly, it's quite annoying.
The religious combat is not fun I think and I would love for the role of religion be something closer to that of Civ IV. I don't think they will ever "go back" that much, but yeah... I hope the religious combat at least will be removed or heavily reworked.
While I appreciate the idea of a culture game, I don't think the great works system is very fun. The whole theming bit just feels odd and slightly out of place for me. The idea of tourism, as it exists in Civ VI, feels very... I don't know, strange.
Food should matter way more and settling food-heavy areas should be way more of a boon than it is. Housing should probably be looked at and possibly removed.
It ties in to diplomacy gameplay overall. I would personally be a very big fan if they somehow streamlined the leader interactions to make diplomacy easier to use, as well as more meaningful overall. And remove the leader screen popups where you are not even doing anything, just getting an animation shoved in your face.
I would like to have the 1upt system getting looked at. Whether it be opening the map up to make a lot more space (Old World) or having some limited stacking going on... something needs to be done. Both to help the enemy AI, but also to just free up space. It's not fun to get units stuck just because a citystate happens to shuffle all their units around meaninglessly, it's quite annoying.
The religious combat is not fun I think and I would love for the role of religion be something closer to that of Civ IV. I don't think they will ever "go back" that much, but yeah... I hope the religious combat at least will be removed or heavily reworked.
While I appreciate the idea of a culture game, I don't think the great works system is very fun. The whole theming bit just feels odd and slightly out of place for me. The idea of tourism, as it exists in Civ VI, feels very... I don't know, strange.
Food should matter way more and settling food-heavy areas should be way more of a boon than it is. Housing should probably be looked at and possibly removed.