Zechnophobe
Strategy Lich
Zechnophobe:
If you're getting your early cities through conquest, each city you get is coming with big piles of gold attached. Thanks to that fact, 200 per city is not very difficult to get. And 2 extra happiness in those cities helps make them productive so much quicker, since they tend to have motherland yearning and war weariness acting as lead weights on them.
So, what you seem to be replying to, is my statement about '100% gold' not being a valid way to get money, unless you are not growing your territory.
Getting a bit of early game money via conquest is useful, but it generally just helps keep the status quo. Nice, in that you don't lose your bonus' too easily, but you'll still have the normal economic lag associated with early expansion.
Empyrean, like order, gives you extra military production in all cities, there's your civ-wide bonus. And Rathas aren't simply "nice", they make your empire nearly invincible. And yes, Chalid IS that good, now that almost everyone else has lost those army-busting attack spells that Chalid still rocks.
1) +10% military production comes from an Empyrean temple, which can be built independant of state religion.
2) How, exactly, do Ratha's make your army nearly invincible? Blind is okay, but it's not *that* good.
3) Chalid in a faction that could just as easily sport 4 Dwarven Druids? Keep this in context, we are talking about the Khaz here. (Also, doesn't changing to Empyrean make Neutral civs go to good? If so, then getting Chalid will also end up preventing you from building Druids).
Uberfish:
So what do you do, keep building monuments in all your newly built or captured cities? Build twice as many missionaries as normal and spend half on culture bombs? I don't like the sound of either of those measures.
Or you could, y'know, just research Drama, and have your little size 1 cities build Culture for 10 turns. Newly Captured cities are always worth culture bombing to take out of revolt, and the bigger captured cities will also build that first ring of culture in only a turn or two.