Me wanting to play the game the way I like is now hyperbole? Are you kidding me?
I don't want to derail the current discussion. It's not relevant at all to VP but you know what- it's relevant to maintaining good discussions on the forums so I'm going to respond to this. Examples of hyperbole that I was referring to throughout your posts:
but you massively increase your war weariness.
You have no idea how much the player's WW goes up by when using this tactic but you are confident in calling it "massive".
Furthermore, you'd be eliminating an entire tactical aspect of the game: how do I approach a city with mounted so I can conquer it and get out on the same turn (can't cross a river or pass alongside ZOC, for example).
The simple act of capping a city and then moving the mounted melee out of the city is "an entire tactical aspect of the game". Seriously? You would think I was proposing to eliminate terrain movement penalties or something.
Moreover, one of the advantages of taking a city with mounted is that you can go for smaller cities behind enemy lines (early game or late game with air support) and see if you can hold on to them with minimal ground support; forcing the unit to stay in would make this entire tactic way too risky for my highly promoted cavalry and it's one of the most fun aspects of the game, so I'm vehemently opposed to it.
Capping cities behind enemy lines is seriously one of the most fun aspects of the game? I mean, I understand that everyone probably enjoys different parts of the game but that's really one that you truly live for? I could understand "I enjoy doing this" or "it's a fun tactic!" but "it's one of the most fun aspects of the game"? Really? You aren't exaggerating here at all?
Your proposal would needlessly deprive me of the ability to do that; needlessly because I'm not using your weird "strategy" of ultra-increasing my War Weariness just to kill some units a bit more easily.
"Ultra increasing my war weariness". lol. Again- you have no idea how much the WW goes up but you're sure it's an "ultra" amount. And it doesn't kill units a bit more easily- You can 1-shot the garrison which can be fairly consequential, especially in the early game.
The strategy is an absolute edge case that needs to be set up specifically or otherwise only happens rarely when you don't plan your invasions properly. It isn't some golden key to victory or a huge exploit everyone uses;
"absolute edge case" and has to be set up specifically... You've seriously never had the opportunity to take a city that was in danger of being retaken? That can't happen fairly naturally during the normal course of play? You don't have to go looking to set this up- it can fall into your lap just by virtue of fighting a war against a fairly even opponent.
And the downside isn't just huge increases in WW but you also pump up your warmonger score and completely destroy all infrastructure in the city, making it worthless.
Again, you don't know the WW effects but are certain they are huge. And the city is worthless because it lost infrastructure because cities can't be useful for their strategic or luxury resources? Their citadels, roads, and healing benefits? Nope- completely useless! Completely!
This has gotten way past productive exchange. The bottom line here is that you are using a strategy to score more kills than you feel you deserve, a strategy many other people aren't using (and even if many also used it you don't see them complaining about it) and to fix it, instead of just not using this strategy yourself, you want to have a change implemented that breaks other tactics which are not exploitative, and this not just for you but for everyone.
So you try to make it seem like I'm the one and only person who is annoyed at this exploit and then just assume everyone is on your side when it comes to loving the ability to move mounted melee out of a city after capping it. My complete guess is that 90% of the VP users wouldn't even notice if this was changed. A few of us would be happy to be rid of an exploit and a few would apparently be dismayed that they lost some mobility on their mounted melee after capping a city.
Then you suggest that I don't know anything about War Weariness, as if I just played this game for the first time, ignorantly assert that just because I don't use your lame tactics I've never seen cities being exchanged back and forth and demand evidence without providing any yourself.
I'm not the one using adjectives like "massive", "ultra", etc. If you're going to use that kind of language then don't whine when people call you out and want to know what counts as massive and ultra. I've said that the war weariness can be managed and I'm comfortable with that statement because it's not hyperbole.
if that doesn't matter to you then ignore it and play the game however you like and let the rest of us do the same.
Again, implying that it's me by myself disliking this exploit vs you and everyone else. How would we know if anyone else dislikes this exploit with out discussing it on the forum? Oddly enough- it turns out many people in this thread seem to agree that it's a problem. Imagine that!
And no, we don't all like to play the game exactly how you do and there are plenty of people playing this game for fun without having to min max every number or be threatened in victory until the end.
This isn't hyperbole per se, but what are you even talking about? What does min maxing anything have to do with anything? You seem to have a problem with people who play the game at higher difficulties or something. I'm sure you have reasons for that but what does that have to do with this discussion?
Ultimately this sounds like many previous attempts to turn VP into the maximally standardized and ultrabalanced, Deity-friendly Pangea number-crunching game, no matter the cost. You need to accept that most people don't play the game that way and like to keep their freedom of action.
This paragraph might be the best example. So much hyperbole. Do you think this strengthens your argument? It comes across as emotional and hurts the discussion.
The issue that is being blown up to enormous proportions
Enormous proportions? Really? Are we proposing readjusting the entire game? Is anyone claiming this is THAT big of a deal? It's an exploit some of us would like to address.
Again- I know this post wasn't helpful to the actual discussion but I still think there is some value in calling people out who aren't discussing things in good faith. I hope that if I resort to hyperbole too much in my posts someone calls me out on it, too. I probably did it at points as well so for that I apologize.