Feedback: Tech tree

One advantage of making hunting much more expensive is that in the days of yore people would get really powerful hunters early on who made brilliant city defenders and also great field troops against any other early unit type. Now people don't rush hunting for military reasons (I assume).
 
Hunters have -20% city attack, but defend in cities at full strength. Before copper they are stronger defenders than warriors (although of course more expensive to produce).
 
More importantly, they're immune to shock, since they're recon they don't have any offensive promotions against them. The two move also allows you to intercept stacks and kill off single members before running away to the safety of your cities.
 
So even assuming Hunting tech cost was reduced, Hunters are twice as expensive as warriors, for barely any increase in defensive ability, and require a building that costs lots of warriors.

I'm still unconvinced about the utility of Hunters for defending.
 
So even assuming Hunting tech cost was reduced, Hunters are twice as expensive as warriors, for barely any increase in defensive ability, and require a building that costs lots of warriors.

I'm still unconvinced about the utility of Hunters for defending.

Probably because they shouldn't be used as city defense. However, they make great skirmrisher troops if you don't have access to horses, and make capturing animals much easier. Still, I agree that Hunting should be much cheaper(Or, split Hunting into two techs, one for camps, one for the other stuff)
 
This is an out of date tec tree, could someone please direct me to an up to date one.
thanks

also the wiki is not compleated, and also out of date. and the manuel has some out of date features, and has the technologies missing.

some better documentation would be really useful!
 
Of course the tech tree posted in the first post is out of date, this thread is 3-1/2 years old.

You can find a current tech tree in the game.
 
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