Bill Bisco
Callous Calling
- Joined
- Apr 28, 2007
- Messages
- 590
Remember that Sheiam start with Ancient Chants. So I might start by going Agriculture, I would definitely get Mysticism very quick for GodKing and Elder Councils.
You may have bigger problems than deciding where to place your second city. This:So the big question is where to settle the second city? My instinct says SE to grab the other wine, ivory, and the Pyre along with some flood plain tiles, plus it would be on another plains hill. Please let me know what you think!
... probably means that a Wrath has been popped out of a lair by the AI. Strength 6 + 3 (death), with Fear. It is going to run around butchering civs until it eventually gets to you. If you don't have Pyre Zombies (immune to death damage, immune to fear, causes collateral damage when defeated) by then, you will probably die. The other alternative is to try building a huge stack of defenders and hope that the Wraith will run out of health before you run out of units. This has a chance to work, unless the Wraith has picked up the Drill promotions before it gets to you.On turn 16 I got a message that Hannah the Irin had been wiped out. And before Orthus even! One less civ standing between me and the end of the world.
I would settle 1N of the Pyre. You get Wines, Ivory, 4 flood plains, and 5 plains hills. That will be a monstrous production city.
(i.e., bronze working immediately after mining!)2. Your hero's name is Pyre Zombie. Build him.
That's (no offense meant to Doug) almost as terrible an idea as researching AH second. You don't need strength-4 units so soon unless you're going to be attacked by a Wraith (assume not) or are going to rush someone (no). The only disadvantage is that if you start seeing Orcs and have to attack them to keep them from pillaging, you'll lose some Warriors. That's OK. Warriors are still overpoweredly cheap. Get your economy in shape by researching Exploration, Mysticism, and Festivals before BW.bronze working immediately after mining
1S of the copper is desert, and will leave the city with a defense penalty. 1W is a better choice.I like 1S of the Copper too. But I think 1W of the Copper might be worth giving up the Incense. It starts strong and can (with +2F farms) get to size 10 with 3 farms, mushrooms, 2 cottages and 5 mines. But if you settle by the Copper I suggest BW instead of Education.
I agree with this. That should be your fourth city.Your proposed southern city spot has very little flatland, and what's there is mostly plains (not as valuable because you'll want to run Agrarianism). I'd settle 1N of the reagents instead. It gets a little overlap with the capitol, but that's not a big deal. It also misses the mana, but mana in your big cross eighty-odd turns before you can improve it isn't valuable anyway.