Well, things look reasonably steady, and we have 5 well placed cities, and our workers are doing their job. However, they are all of relatively small size considering how far we are into the game already.
My goals:
Make sure all the cities get some new population points and hopefully some extra culture.
Start building up some more military to take out Tokugawa later.
0th Turn (900 BC): A lot of Micromanagement, move around some tiles for maximum effect, and I change a few units into buildings. Much to my horror, we have 1 decent defensive unit (archer) in all of our cities combined

. So I cant start on granaries or anything else useful for a few turns.
1st Turn (875 BC): Heliopolis grows to 4, Archer trained in Thebes, I start on a Library, which will bring Thebes science output to 16, which means well still be up there science wise when the science rate is turned down (which Ill have to do soon, were losing 6 gold a turn here!) I promote the archer to City Garrison 1, and fortify him. By the way, the Library is set to take 10 turns.
2nd Turn (850 BC): Apparently I just got access to gold, excellent. I move a worker toward Elephantine to start taking advantage of the resources there. I get another worker to build a road toward some horses near heliopolis. Thebes grows to 4 population. I do a bit of tile juggling, and it is set to grow in 10 (rather than 28) and the Library is due in 12 (Rather than 9).
3rd Turn (825 BC): Anasazai comes out of resistance, and I quickly move it to an archer. I set a worker on a cottage near Memphis.
4th Turn (800 BC): Heliopolis borders expand, which brings them next to Tokugawas. These are some very quiet turns
5th Turn (775 BC): I have to cut back on the Science rate to 80%, as we were losing 8 gold a turn, and were on 14 gold. Hmm, two more turns until an Amazasai border expansion, and we need it, to grab that Iron and wine (which we can use in 3 turns).
6th Turn (750 BC): Archer is completed in Memphis, start on a Granary, due in 9 turns. I fortify the archer.
7th Turn (725 BC): Excellent, out borders expand and we can use that Iron and Wine, as well as some Corn further to the north

. We can now also see Japans city near us, Edo. With a population of 2. The worker finally gets to Elephantine, and starts on a copper mine.
8th Turn (700 BC): Monarchy finally discovered, I go for Code of Laws, as we desperately need courthouses. Judaism has spread to Memphis. Lighthouse finished in Elephantine, I start on a Granary. I move a worker toward some Wine Resources. As a note to the next player, Elephantine is currently going for growth, so I suggest once it reaches 3 population, you cut down on it a little, otherwise the Granary will take 57 turns!
9th Turn (675 BC): Judaism spreads to Satsuma (a Japanese city!) via Coast. Excellent. I swap back to 90% science at a 1 gold loss to get us Code of Laws a few turns earlier.
10th Turn (650 BC): Tokugawa converts to Judaism, score

! And thats it from me. I only managed the first part of our goals, but I managed to upgrade our defenses substantially. I suggest we wait to build more cities until we can sail to new islands. I also suggest we take out Tokugawa sooner rather than later, perhaps push for Construction (Catapult)?
Picture:
http://www.fileupyours.com/files/10513/Civ4ScreenShot0002.JPG
Save:
http://www.fileupyours.com/files/10513/FFA1 BC%-0650.Civ4SavedGame
Note: Thats the first time Ive ever done turns/a report/a SG game so I hope you can forgive any reporting lapses