FFA01 - Free for all succession game

There are cannons healing in Aryan, maybe Tex. I would upgrade them to Arty before deploying them.
 
lurker's comment:
I played in this game much earlier... have to see how RL lets me go on these
 
I played my 10 ...

and I am sad to report: objective failed!!!!

--

In 1826AD, Tenochi-whatever city fallen ...

Turn 283 (1826 AD)
Infantry defeats (17.00/20): Aztec Longbowman
Infantry promoted: Combat I
Infantry defeats (7.20/20): Aztec Maceman
Cavalry promoted: Combat I
Cavalry defeats (5.40/15): Aztec Longbowman
Cavalry loses to: Aztec Longbowman (1.86/6) <- damned!
Knight defeats (10.00/10): Aztec Longbowman
Cavalry defeats (10.65/15): Aztec Catapult
Buddhism has spread: Tenochtitlan
Captured Tenochtitlan (Montezuma)

ffa-1826-teochitilan.jpg


In 1830AD, we entered the Modern era! All hail the Soren watch!

ffa-1830-modern.jpg


And the same year, Tlate-whatever city fallen:

Turn 285 (1830 AD)
Infantry defeats (20.00/20): Aztec Longbowman
Infantry defeats (16.80/20): Aztec Longbowman
Cavalry defeats (3.60/15): Aztec Maceman
Cavalry defeats (15.00/15): Aztec Catapult
Buddhism has spread: Tlatelolco (Aztec Empire)
Buddhism has spread: Tlatelolco
Captured Tlatelolco (Montezuma)

ffa-1830-tlatelaco.jpg



In 1836 AD, Teoti-whatever city fallen (damned those Aztec names!!!)

Turn 288 (1836 AD)
Infantry promoted: Combat I
Infantry defeats (5.00/20): Aztec Longbowman
Infantry promoted: Combat I
Infantry defeats (5.00/20): Aztec Longbowman
Cavalry defeats (0.60/15): Aztec Longbowman
Knight defeats (10.00/10): Aztec Catapult
Knight defeats (6.10/10): Aztec Catapult
Buddhism has spread: Teotihuacan (Aztec Empire)
Buddhism has spread: Teotihuacan
Captured Teotihuacan (Montezuma)

ffa-1836-teothuacan.jpg


Next turn we learn communism:

ffa-1838-comunism.jpg


You know what that means, right, right, right?
hint: look at the gold per turn in the prevvious and later screenshots

In my final year as the Free-For-All-King, I was hoping to end this war. But las, I :smoked: and didn't bring enough units via the sea route. One last Aztec city still stands.

:aargh: ... thus I said: objective failed.

I did bring some units using the sea route, and once the units unloaded, the Aztec starts a mad suicide on the units:

Turn 287 (1834 AD)
Infantry defeats (20.00/20): Aztec Catapult
Infantry defeats (14.00/20): Aztec Crossbowman
Infantry defeats (15.00/20): Aztec Maceman
Infantry defeats (12.80/20): Aztec Maceman
Infantry defeats (12.00/20): Aztec Jaguar

Then, the artillery were unloaded, I started attack of the last city

Turn 289 (1838 AD)
Artillery defeats (0.72/18): Aztec Longbowman
Artillery defeats (9.90/18): Aztec Longbowman
Infantry defeats (13.80/20): Aztec Longbowman
Infantry defeats (8.60/20): Aztec Longbowman

I was hoping to end this war, but:

Turn 290 (1840 AD)
Cavalry loses to: Aztec Pikeman (4.26/6) <- damned!!!!
Infantry promoted: Combat II
Infantry defeats (6.40/20): Aztec Maceman
Infantry defeats (5.00/20): Aztec Jaguar

Damned, and my two more artillery arrived too late ...

This is the situation:

ffa-1840-siege.jpg


Next player can end this war ... and starts a new one with Huayna :cooool: :hammer:

Oh, we are close to 40% mark:

ffa-domination.jpg


With 3 more cities still in revolt, capturing 3 quarter of HC's cities should be enough.

I built a settler and wanted to expand to the isle, but Greek is already there ... :gripe:

So, instead I put the settler at ex-Monty's land.

Electricity will come in in 4 turns, thereafter suggest going for radio to get us the bombers aka aerial cats!

Autolog:
Spoiler :

Turn 280 (1820 AD)
GreyFox: :eek: no city is building reinforcement???
GreyFox: Spend some gold upgrading our obsoleted units in main island to get some reinforcement
Memphis finishes: Factory
Elephantine finishes: Destroyer
Kyoto finishes: Factory
Nagoya grows: 6
Knight defeats (8.00/10): Aztec Longbowman

Turn 281 (1822 AD)
Memphis begins: Artillery
Elephantine begins: Cavalry
Kyoto begins: Coal Plant
Thebes finishes: Factory
Rabbi Akiva (Great Prophet) born in Thebes
Osaka finishes: Destroyer
Alexandria finishes: Destroyer
Nara finishes: Forge
Kyoto grows: 18
Giza grows: 10

Turn 282 (1824 AD)
Thebes begins: Settler
Osaka begins: Cavalry
Alexandria begins: Machine Gun
Nara begins: Barracks
Aryan begins: Theatre
Infantry promoted: Combat I
Cavalry promoted: Combat I
Edo finishes: Factory
Abydos grows: 2

Turn 283 (1826 AD)
Texcoco begins: Theatre
Edo begins: Coal Plant
Infantry defeats (17.00/20): Aztec Longbowman
Infantry promoted: Combat I
Infantry defeats (7.20/20): Aztec Maceman
Cavalry promoted: Combat I
Cavalry defeats (5.40/15): Aztec Longbowman
Cavalry loses to: Aztec Longbowman (1.86/6)
Knight defeats (10.00/10): Aztec Longbowman
Cavalry defeats (10.65/15): Aztec Catapult
Buddhism has spread: Tenochtitlan
Captured Tenochtitlan (Montezuma)
Thebes finishes: Settler
Heliopolis finishes: Factory
Kyoto finishes: Coal Plant
Pi-Ramesses finishes: Factory
Aryan's borders expand

Turn 284 (1828 AD)
Thebes begins: Jewish Missionary
Heliopolis begins: Infantry
Kyoto begins: Wall Street
Pi-Ramesses begins: Cavalry
Cavalry promoted: Medic I
Tech learned: Flight
Thebes finishes: Jewish Missionary
Memphis finishes: Artillery
Hieraconpolis grows: 7
Texcoco's borders expand

Turn 285 (1830 AD)
Research begun: Communism
Thebes begins: Infantry
Memphis begins: Infantry
Memphis begins: Airport
Infantry defeats (20.00/20): Aztec Longbowman
Infantry defeats (16.80/20): Aztec Longbowman
Cavalry defeats (3.60/15): Aztec Maceman
Cavalry defeats (15.00/15): Aztec Catapult
Buddhism has spread: Tlatelolco (Aztec Empire)
Buddhism has spread: Tlatelolco
Captured Tlatelolco (Montezuma)
El-Amarna finishes: Forge

Turn 286 (1832 AD)
El-Amarna begins: Barracks
Cavalry promoted: Shock
Infantry promoted: Combat I
Elephantine finishes: Cavalry
Hieraconpolis finishes: Lighthouse
Aryan grows: 9

Turn 287 (1834 AD)
Elephantine begins: Infantry
Hieraconpolis begins: Library
Heliopolis finishes: Infantry
Edo finishes: Coal Plant
Byblos grows: 10
Aryan finishes: Theatre
Infantry defeats (20.00/20): Aztec Catapult
Infantry defeats (14.00/20): Aztec Crossbowman
Infantry defeats (15.00/20): Aztec Maceman
Infantry defeats (12.80/20): Aztec Maceman
Infantry defeats (12.00/20): Aztec Jaguar

Turn 288 (1836 AD)
Heliopolis begins: Infantry
Edo begins: Machine Gun
Aryan begins: Barracks
Infantry promoted: Combat I
Infantry defeats (5.00/20): Aztec Longbowman
Infantry promoted: Combat I
Infantry defeats (5.00/20): Aztec Longbowman
Cavalry defeats (0.60/15): Aztec Longbowman
Knight defeats (10.00/10): Aztec Catapult
Knight defeats (6.10/10): Aztec Catapult
Buddhism has spread: Teotihuacan (Aztec Empire)
Buddhism has spread: Teotihuacan
Captured Teotihuacan (Montezuma)
Tech learned: Communism
Thebes finishes: Infantry
Nara finishes: Barracks
Nagoya grows: 7
Pi-Ramesses finishes: Cavalry
Calixtlahuaca grows: 4
Texcoco finishes: Theatre

Turn 289 (1838 AD)
Research begun: Electricity
Research begun: Radio
Research begun: Electricity
Thebes begins: Airport
Nara begins: Grocer
Pi-Ramesses begins: Lighthouse
Texcoco begins: Barracks
Artillery defeats (0.72/18): Aztec Longbowman
Artillery defeats (9.90/18): Aztec Longbowman
Infantry defeats (13.80/20): Aztec Longbowman
Infantry defeats (8.60/20): Aztec Longbowman
Alexandria finishes: Machine Gun
Byblos finishes: Factory
Hieraconpolis grows: 8
Calixtlahuaca finishes: Barracks
Christianity has spread: Abydos

Turn 290 (1840 AD)
Alexandria begins: Factory
Byblos begins: Infantry
Calixtlahuaca begins: Granary
Cavalry loses to: Aztec Pikeman (4.26/6)
Infantry promoted: Combat II
Infantry defeats (6.40/20): Aztec Maceman
Infantry defeats (5.00/20): Aztec Jaguar

Let see if we can end this game before the 20th century! Good luck!

The save:
 
I may take a stab with the game tonight. I had probs with my PC last night, so this may be a good test of it. Don't have it yet, I'll post if/when I do.
 
Turn 0 -- 1840 AD

"Snacks are good in moderation"

Raise Science to 80% to shave a turn off Electricity. Actually, I switch over to Fascism for 2 turns.

Hrm, HC has some good troops in Vilcabamba. Going to require consolidating/upgrading our forces before attacking.

Turn 1 -- 1842 AD

Edo: Machine Gun > Artillery
Giza: Factory > Harbor
El-Amarna: Barracks > Factory

Attack on Delhi:
Artillery defeats Pike
Artillery defeats Pike
Destroyer defeats Caravel, who had tried to escape ;)
Artillery defeats Catapult

THE AZTEC CIVILIZATION HAS BEEN DESTROYED.

Asyut is built. Had accidentally moved Jewish Missionary, so I'll have to convert it next turn. Start Workboats

Turn 2 -- 1844 AD

Fascism comes in, go back Electricity.

Memphis: Airport > Fighter
Heliopolis: Infantry > Fighter
Osaka: Cavalry > Observatory
Kyoto: Wall Street > Kremlin
Pi-Ram: Lighthouse > Harbor
Tlax: Barracks > Forge
Tlat starts Barracks

I'm thinking about a different way to more quickly end the game ... so I create a Defensive Pact with Alex. I then research the issue ... and find that it won't work. Oh well. I don't think Alex will attack anyway.

Turn 3 -- 1846 AD

Elephantine: Infantry > Factory
Tenoc starts Barracks

Judaism spreads in Asyut

Turn 4 -- 1848 AD

Thebes: Airport > Cavalry
Pi-Ram: Harbor > University
Giza: Harbor > University

Airlift St. Peter to Delhi.

Turn 5 -- 1850 AD

Electricity > Radio

Memphis: Fighter > Artillery
Heliopolis: Fighter > Artillery
Anasazi: Pentagon > Airport
Tokyo: Factory > Airport
Delhi starts Barracks

The Kashi Vashwanath is built! Netting us a whopping 2gpt!


Turn 6 -- 1860 AD

Thebes: Cavalry > Artillery
Edo: Artillery > Airport
Byblos: Infantry > Carrier (to bring Fighters across the water ... will probably need to find optimal spot)
Abdyos: Workboat > Workboat
Teot starts Barracks

Ok, I didn't mean to hit ENTER as I can only play 5 turns now. All cities are out of revolt. We're at 46.39% land area. WAR with HC can start at any time, as I believe all of our troops are healed as well.

Here's the save:
View attachment 123251
 
The Kashi Vashwanath is built! Netting us a whopping 2gpt!
:lol:

Okay, 18% more and we will see the stick-a-flag-on-the-mountain-top movie. Let's do that! :hammer:

I will not get this game until 24hrs later, so ChrTh, if you want to take 5 more turns, you are welcomed. Of-course lurkers are welcome to grab it ... hell, this isn't my game anyway :crazyeye: :)

I think we should learn Democracy after Radio, then we would have a massive shopping spree for bombers ...

-
 
Turn 6 -- 1852 AD

Goal this year is to arrange troops for the attack.

Aw, what the hell. I attack HC.

Artillery loses to Rifle :sad:
Infantry beats Longbow
Cavalry beats Rifle
Ica is Razed

Coastal Cities take a beating.

Lots of troop movement

Turn 7 -- 1854 AD

Tenoc: Barracks > Artillery

Fight at Xochicalco: Cav beats Cat. Need to wait another turn to finish that one off.

Fight at Ollan: Infantry beats Rifle. Cav beats Longbow. Infantry accidentally moved to the wrong spot :rolleyes:

Turn 8 -- 1856 AD

IBT: Machine gun mows down Knight. Cav kills Rifle, loses to Longbow. Cav loses to Rifle.

Calix: Granary > Forge
Aryan: Barracks > Forge

Attack at Ollan: Lose Infantry to a Rifle. Infantry kills Longbow. Cavalry kills Knight.

Attack at Xochi: Cav beats Cat. Raze it. Nearby Cav defeats Knight.

Near Vilca, kill wounded Rifle and 2 Cats.

Turn 9 -- 1858 AD
IBT: Lost a worker.

Memphis: Artillery > Jail
Helio: Artillery > Airport
Anasazi: Airport > Artillery

Kill a Cat with an Artillery

Good lord! HC sent a stack after Delhi! I grab a Machine Gun from Tlat to bring there. Might be an interesting IBT.

Turn 10 -- 1860 AD

IBT:
Huh. He doesn't attack.

Thebes: Artillery > Artillery

I break off an Infantry and a Grenadier from the stack near Vilca and head to a transport next to the coast (will reach it next turn) to take to Delhi.

Attacks on Vitcos:
Artillery reduce defense to 0%. Infantry beats Rifle. Infantry defeats Longbow. City is razed (lousy city anyway)

Near Tenoc: Artillery kills Longbow. Still a Longbow guarding a Settler.

:wallbash: the machine gun went with the transport :wallbash: Airlift an Artillery to Delhi.

Because of my screwup with Delhi, I'm going to play one more turn.

Turn 11 -- 1862 AD

IBT:
Doesn't attack Delhi.

Radio comes in, start Democracy. Due in 2.

Anasazi: Artillery > Eiffel Tower
Osaka: Observatory > Airport
Pi-Ran: University > Market
Byblos: Carrier > Bomber
Abydos: Workboat > Lighthouse
Tlat: Barracks > Machine Gun

Culture to 30% makes everyone but Osaka happy.

Great Engineer is built in Anasazi. I use him to mostly rush Eiffel Tower; due in 4.

Take a bloody risk and attack Vilca. Infantry defeats Rifle. Infantry defeats Pike. Vilca is ours.

HC had built a city where Ica was (remember the Longbow I killed last turn?). Artillery razes it.

Attack on Madras: Infantry defeats Rifle. Cavalry defeats Longbow. City is guarded by 2 Cats.

Only about 15% more to go ...

http://www.civfanatics.net/uploads11/FFA1_AD-1862.Civ4SavedGame
 
I played 9 to make it even again ...

2 Highlight of my turns:

(1) NO screenies ... :sad: all the screenies are gone ... damned!!!! :aargh:

(2) Alex is who he is, Alex ....

---

Delhi

I have successfully repelled the forces at Delhi. Actually they suicided themselves at the machine gun. I just have to clean-up one maceman.

Turn 301 (1862 AD)
Machine Gun defeats (15.66/18): Incan Catapult
Infantry defeats (12.40/20): Incan Knight
Machine Gun defeats (11.70/18): Incan Knight
Machine Gun defeats (13.68/18): Incan Crossbowman

Turn 302 (1864 AD)
Machine Gun defeats (17.64/18): Incan Catapult
Machine Gun defeats (12.24/18): Incan Rifleman
Machine Gun defeats (9.36/18): Incan Rifleman

Turn 304 (1868 AD)
Infantry defeats (10.40/20): Incan Maceman


Capture of Machu Picchu and Madras

Turn 305 (1870 AD)
Artillery loses to: Incan Rifleman (9.52/14) <- suicide
Artillery defeats (2.16/18): Incan Rifleman
Infantry defeats (20.00/20): Incan Rifleman
Infantry defeats (12.20/20): Incan Pikeman
Confucianism has spread: Machu Picchu
Captured Machu Picchu (Huayna Capac)

Turn 307 (1874 AD)
Artillery defeats (18.00/18): Incan Rifleman
Artillery defeats (16.38/18): Incan Catapult
Infantry defeats (10.00/20): Incan Catapult
Buddhism has spread: Madras (Incan Empire)
Buddhism has spread: Madras
Confucianism has spread: Madras
Captured Madras (Huayna Capac)

Q.E.D.


That Northwest City of HC

Thereafter, however, I have my attention elsewhere, and HC was spared from losing more cities ...

I keep failing to bring enough reinforcement to take this damned city. However, our big armies are sweeping from east to west ... so sooner or later it will fall.


Alex Behaving Like Himself Finally

The faithful year of 1870, Alex has finally show his trueself ... he backstabbed us.

He has Chosen Unwisely! :hammer:

The western city at Alex's land see the most action. He brings a stack to the SW hill of the city, only to see his forces decimated to half-health by our bombers. He later suicided most of them into the city defenders.

On the eastern city of Alex land, his forces are relatively weak. We sieze the chance, and take one city from him.

Turn 309 (1878 AD)
Infantry defeats (11.00/20): Greek Rifleman
Infantry promoted: Combat III
Infantry promoted: Combat II
Infantry defeats (20.00/20): Greek Longbowman
Judaism has spread: Pharsalos (Greek Empire)
Judaism has spread: Pharsalos
Captured Pharsalos (Alexander)

And of-course our destroyers have destroyed various Greek vessels and pillaged all Greek's seafood resources.

--

We have 9% more to go, and troops are poping everywhere.

Autolog:
Spoiler :

Turn 301 (1862 AD)
Edo finishes: Airport
Kyoto finishes: The Kremlin
Hieraconpolis grows: 11
Tlaxcala's borders expand
Texcoco finishes: Barracks
Teotihuacan finishes: Barracks
Machine Gun defeats (15.66/18): Incan Catapult
Infantry defeats (12.40/20): Incan Knight
Machine Gun defeats (11.70/18): Incan Knight
Machine Gun defeats (13.68/18): Incan Crossbowman

Turn 302 (1864 AD)
Edo begins: Infantry
Kyoto begins: Bomber
Texcoco begins: Forge
Teotihuacan begins: Factory
Infantry promoted: Medic I
Cavalry promoted: Flanking I
Machine Gun promoted: Combat II
Infantry promoted: Combat I
Machine Gun promoted: Combat II
Infantry promoted: Medic I
Tech learned: Democracy
Thebes finishes: Artillery
Elephantine finishes: Factory
Alexandria finishes: Factory
Tenochtitlan finishes: Artillery
Delhi grows: 4
Delhi's borders expand
Machine Gun defeats (17.64/18): Incan Catapult
Machine Gun defeats (12.24/18): Incan Rifleman
Machine Gun defeats (9.36/18): Incan Rifleman

Turn 303 (1866 AD)
Research begun: Industrialism
Thebes begins: Machine Gun
Elephantine begins: Bomber
Alexandria begins: Bomber
Tenochtitlan begins: Bomber
Infantry defeats (13.80/20): Incan Knight
Memphis finishes: Jail
Heliopolis finishes: Airport
Tokyo finishes: Airport
Osaka finishes: Airport
Kyoto finishes: Bomber
Giza grows: 12
Giza finishes: University
El-Amarna finishes: Factory
Hieraconpolis finishes: Library
Calixtlahuaca grows: 6
Tlatelolco grows: 6
Asyut grows: 2
Cavalry defeats (7.35/15): Incan Knight

Turn 304 (1868 AD)
Memphis begins: Infantry
Heliopolis begins: Cavalry
Tokyo begins: Machine Gun
Osaka begins: Colosseum
Kyoto begins: Bomber
Giza begins: Bomber
El-Amarna begins: Library
Hieraconpolis begins: Courthouse
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Infantry defeats (10.40/20): Incan Maceman
Anasazi finishes: The Eiffel Tower
Nara finishes: Grocer
Aryan grows: 12
Tlatelolco's borders expand
Teotihuacan's borders expand
Infantry defeats (11.80/20): Incan Catapult

Turn 305 (1870 AD)
Anasazi begins: Cavalry
Nara begins: Infantry
GreyFox: Alex backstabbed us ....
Transport defeats (16.00/16): Greek Caravel
Artillery loses to: Incan Rifleman (9.52/14)
Artillery defeats (2.16/18): Incan Rifleman
Infantry defeats (20.00/20): Incan Rifleman
Infantry defeats (12.20/20): Incan Pikeman
Confucianism has spread: Machu Picchu
Captured Machu Picchu (Huayna Capac)
Destroyer defeats (30.00/30): Greek Caravel
Cavalry defeats (6.90/15): Incan Knight
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery loses to: Incan Rifleman (2.80/14)
Artillery loses to: Incan Rifleman (5.04/14)
Cavalry defeats (3.75/15): Incan Rifleman
Infantry defeats (6.40/20): Incan Knight
Thebes finishes: Machine Gun
Heliopolis finishes: Cavalry
Edo finishes: Infantry
Kyoto finishes: Bomber
Abydos grows: 5
Tlaxcala finishes: Forge
Tenochtitlan's borders expand
Asyut's borders expand
Cavalry loses to: Greek Rifleman (9.52/14)

Turn 306 (1872 AD)
Thebes begins: Infantry
Heliopolis begins: Infantry
Edo begins: Infantry
Kyoto begins: Infantry
Tlaxcala begins: Bomber
Infantry defeats (20.00/20): Greek Catapult
Infantry promoted: Combat I
Infantry defeats (11.60/20): Greek Knight
Infantry defeats (17.20/20): Greek Knight
Infantry promoted: Combat I
Infantry promoted: Pinch
Cavalry promoted: Combat I
Cavalry defeats (7.80/15): Greek Knight
Infantry promoted: Combat I
Infantry defeats (13.20/20): Greek Rifleman
Infantry promoted: Combat II
Cavalry promoted: Combat III
Infantry defeats (13.20/20): Incan Rifleman
Cavalry defeats (7.80/15): Incan Catapult
Destroyer defeats (30.00/30): Greek Caravel
Transport defeats (16.00/16): Greek Galleon
Infantry defeats (3.20/20): Incan Knight
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Infantry defeats (10.00/20): Incan Rifleman
Memphis finishes: Infantry
Anasazi finishes: Cavalry
Osaka finishes: Colosseum
Alexandria grows: 16
Byblos finishes: Bomber
Vilcabamba's borders expand
Cavalry defeats (15.00/15): Incan Catapult
Cavalry loses to: Incan Rifleman (9.24/14)

Turn 307 (1874 AD)
Memphis begins: Cavalry
Anasazi begins: Infantry
Osaka begins: Infantry
Byblos begins: Infantry
Vilcabamba begins: Barracks
Artillery defeats (18.00/18): Incan Rifleman
Artillery defeats (16.38/18): Incan Catapult
Infantry defeats (10.00/20): Incan Catapult
Buddhism has spread: Madras (Incan Empire)
Buddhism has spread: Madras
Confucianism has spread: Madras
Captured Madras (Huayna Capac)
Cavalry promoted: Pinch
Infantry defeats (6.00/20): Greek Rifleman
Infantry promoted: Pinch
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (9.60/20): Greek Rifleman
Infantry defeats (11.40/20): Greek Crossbowman
Transport promoted: Flanking I
Infantry defeats (17.40/20): Greek War Elephant
Infantry promoted: Combat II
Infantry defeats (17.20/20): Greek Maceman
Infantry defeats (12.60/20): Greek Catapult
Infantry defeats (19.20/20): Greek Catapult
Infantry defeats (8.40/20): Incan Longbowman
Transport defeats (14.40/16): Greek Caravel
Infantry promoted: March
Elephantine finishes: Bomber
Kyoto finishes: Infantry
Nagoya grows: 10
Pi-Ramesses finishes: Market
Hieraconpolis grows: 12
Tenochtitlan finishes: Bomber

Turn 308 (1876 AD)
Elephantine begins: Machine Gun
Kyoto begins: Rock N Roll
Pi-Ramesses begins: Bomber
Tenochtitlan begins: Machine Gun
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry defeats (12.75/15): Greek Knight
Infantry promoted: Combat I
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Infantry defeats (6.80/20): Incan Crossbowman
Transport defeats (12.80/16): Greek Caravel
Infantry defeats (0.40/20): Incan Catapult
Cavalry defeats (2.55/15): Incan Catapult
Thebes finishes: Infantry
Memphis finishes: Cavalry
Heliopolis finishes: Infantry
Anasazi finishes: Infantry
Edo finishes: Infantry
Alexandria finishes: Bomber
Byblos grows: 12
El-Amarna finishes: Library
Calixtlahuaca grows: 7
Aryan's borders expand
Machine Gun defeats (13.32/18): Greek Knight
Infantry defeats (14.40/20): Greek War Elephant
Machine Gun defeats (13.32/18): Greek Rifleman
Machine Gun defeats (10.98/18): Greek Rifleman
Infantry defeats (12.40/20): Greek Horse Archer
Cavalry defeats (12.00/15): Greek Knight
Machine Gun defeats (3.42/18): Greek Rifleman
Infantry defeats (10.00/20): Greek War Elephant
Infantry defeats (4.20/20): Greek War Elephant
Infantry defeats (2.00/20): Greek Rifleman
Infantry defeats (4.80/20): Greek Rifleman
Cavalry loses to: Greek Pikeman (2.22/6)
Infantry defeats (2.80/20): Greek Longbowman
Cavalry defeats (13.35/15): Incan Catapult

Turn 309 (1878 AD)
Thebes begins: Infantry
Memphis begins: Cavalry
Heliopolis begins: Bomber
Anasazi begins: Machine Gun
Edo begins: Cavalry
Alexandria begins: Airport
El-Amarna begins: Bomber
Heliopolis begins: Infantry
Infantry promoted: Medic I
Infantry defeats (11.00/20): Greek Rifleman
Infantry promoted: Combat III
Infantry promoted: Combat II
Infantry defeats (20.00/20): Greek Longbowman
Judaism has spread: Pharsalos (Greek Empire)
Judaism has spread: Pharsalos
Captured Pharsalos (Alexander)
Destroyer defeats (27.30/30): Greek Galleon
Grenadier loses to: Greek Rifleman (11.76/14)
Infantry loses to: Greek Rifleman (6.16/14)
Artillery promoted: Accuracy
Tokyo finishes: Machine Gun
Abydos grows: 6
Aryan finishes: Forge
Asyut grows: 3
Worker loses to: Incan Knight (10.00/10)
Worker loses to: Incan Knight (10.00/10)

Turn 310 (1880 AD)
Tokyo begins: Machine Gun
Aryan begins: Bomber
Infantry defeats (20.00/20): Incan Knight
Infantry defeats (20.00/20): Incan Knight
Infantry promoted: Combat I
Infantry promoted: Combat II
Infantry defeats (8.80/20): Incan Knight
Infantry promoted: Combat I
Infantry defeats (20.00/20): Incan Catapult
Cavalry defeats (7.80/15): Greek Knight
Infantry defeats (12.00/20): Greek Crossbowman
Infantry defeats (11.00/20): Greek Crossbowman
Infantry defeats (14.20/20): Greek War Elephant
Infantry defeats (19.60/20): Greek Catapult
Infantry defeats (20.00/20): Greek Catapult
Artillery loses to: Incan Rifleman (4.48/14)

I reloaded the save, and take some screenies:

The HC Front:
ffa-1680-Huaya-front.jpg


The Alex Front:
ffa-1680-alex-front.jpg


Good luck, Chrth!

I think it will be over in 30 turns. Let's finish this and patch the game after that! :hammer:

--
 
Turn 0 -- 1880 AD

Looks like I'm going to have some fun turns.

First I adopt Emancipation.

Then I raise Culture to 40% and drop science to 30%. Industrialism isn't really going to be needed to win the game, but it's still due in 8.

Everything else looks good, I hit ENTER.


Turn 1 -- 1882 AD

IBT: Same Cavalry goes 1-1 versus Rifle

Helio: Infantry > Artillery
Anasazi: Machine Gun > Statue of Liberty
Giza: Bomber > Artillery
Abydos: Harbor > Machine Gun
Tenoc: Machine Gun > Machine Gun

I want to beat up Alex first.

Outside Pi-Ram, I bomb a stack of Mace, Pike, and Cat.
Infantry kills Cat.
Infantry kills Mace.
Infantry kills Pike.
Infantry kills Mace.
Cavalry kills Cat.

Lots of Bomber action.

Assault on Argos:
Infantry loses to Rifle :wallbash:
Cavalry defeats Longbow

Over in HC:
Cav kills Cat

Assault on Ollan:
Infantry kills Knight
Infantry loses to Cat (don't ask)
Cavalry beats Cat
Infantry beats Cat

Ollan falls! :dance:

Need to reboot my PC ... so I'm just posting me log so far. Still playing.
 
Going to need to take another break. Next update:

Turn 1 -- 1882 AD (Continued)

Lots of troop movement.

54.97%

Turn 2 -- 1884 AD

IBT: Greek Cats attack, withdraw
Machine Gun mows down Incan Knight
Cavalry kills a War Elephant

Thebes: Infantry > Bomber
Memphis: Cavalry > Bomber
Edo: Cavalry > Bomber
Byblos: Infantry > Airport
Tlat: Machine Gun > Forge
Delhi: Barracks > Workboat

I decide to build and rush Mt. Rushmore (get it?) in Tenoc.

Greek Fighting:
Infantry kills Knight
Infantry kills Knight
Infantry kills Cat

Cavalry defeats Rifle, takes Argos.

Still playing.
 
GreyFox said:
I was just going to ask ... take your time though ... I still have not complete my Adv5 report, and all my SG are UP on me ... :sad:

You sticking to 1.52 I suppose?

--

For the rest of this turn, yes. However, I'm feeling pressured to get to 1.61, so I may be there by this time next week.
 
Glad to see you have this going again guys! I'm loving to see the "yellow wave" spreading across the globe!!
 
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