Turn 0 -- 1700 AD
Now that I'm more familiar with the game, I should be able to make more progress. Our target is Monty, so we need ships. We have a couple across-the-water cities that'll need to be protected from one of Alex's trademark backstabs. We need Oil, so Sci-Meth after Rifling comes in.
Hrm, I see GreyFox ignored my instruction to drop off the Explorer in HC's lands. Send Caravel back out to do so.
Not sure why there's a settler build happening, so I won't do anything with him.
Everything else looks OK, hit ENTER.
Turn 1 -- 1705 AD
Tacitus is nice enough to tell us that we're the most advanced civ!
Rifling is finished, start Sci Meth, due in 2.
Heliopolis: Settler > Worker ... send Settler to Thebes
Elephantine: Galleon > Worker
Kyoto: Machine Gun > Worker ... send Machine Gun to Nagoya.
Find some sleeping workers. Wake them up.
Turn 2 -- 1710 AD
Memphis completes Oxford University, starts Worker.
Turn 3 -- 1715 AD
SciMeth comes in. Start Physics for the Great Scientist. Due in 5 @ 90%.
We have 3 sources of Oil. One under a Farm (next thing you know old Jeb's a millionaire) and a couple outside of non-working tiles, which is convenient. Send workers.
Turn 4 -- 1720 AD
Thebes: Knight > Worker
Memphis: Worker > Rifle
Eleph: Worker > Rifle
Alexandria: Observatory > Worker
Kyoto: Worker > Rifle
Byblos: Workboat > Workboat (sending the new one to Kyoto)
Lots of Worker action
Turn 5 -- 1725 AD
Helipolis: Worker > Heroic Epic. NOTE: BUILD WEST POINT IN HELIOPOLIS!!!!!
More Worker Actions.
Turn 6 -- 1730 AD
Thebes: Worker > Rifle
Giza: Courthouse > Forge
Byblos: Workboat > Forge
Find more sleeping workers and get them working.
Turn 7 -- 1735 AD
Edo: Observatory > Worker
Pi-Ramesses: Courthouse > Forge
Confucianism has spread in Memphis.
Even more worker action!
Turn 8 -- 1740 AD
Physics is in, start Military Tradition (due in 3)
Memphis: Rifle > Rifle
Osaka: Galleon > Grocer
Alexandria: Worker > Harbor
Nara: Workboat > Forge
Kyoto: Rifle > Worker
Only one source of Uranium is found.
I have the Great Scientist join Memphis as a Super-Scientist.
I think Monty is about to declare war on HC.
Turn 9 -- 1745 AD
Elephantine: Rifle > Grocer
Tokyo: Rifle > Observatory
Sure enough: Monty has declared war on HC. HC immediately conquers Madras. Our explorer is well-situated to watch what happens.
Turn 10 -- 1750 AD
Thebes: Rifle > Destroyer (oh yeah, Oil is online)
Helipolis: Heroic Epic > War Elephant (CHANGE TO WEST POINT NEXT TURN!)
Kyoto: Worker > Rifle
On the War Front, the Aztecs capture Andahuaylas.
Ok, workers have been working hard. Troops are being built. We've just started Oil-based boats. We have nearly 3000 gold. And Monty and HC are trading cities, which is nice. Time to strike the other island is getting very close.
After Military Tradition comes in, I'd recommend Corporation > Assembly Line (for Infantry and Factories) or straight to Artillery. Science is currently at 60% but can easily go up to 80%, if not 90%.
Here's the Save:
View attachment 122803