FfH Art in Action

loocas

Prince
Joined
Jun 26, 2007
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439
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Seattle
The beautiful BEAUTIFUL artwork of Daniel Dociu is featured prominently in the new Guild Wars 2 trailer (as he is the main concept artist). We FfH fans are very familiar with his work. This is an exciting day for GW fans as the first trailer has been released for 2, so I'd like to honor this stellar artist today.

The trailer is linked to in his blog: http://www.tinfoilgames.com/
 
stunning!
 
That's a great find. Thanks for posting Loocus.

Guild Wars has incredible concept artists. Heavy, rich, gritty fantasy without being the same cookie cutter stuff we see everywhere else. I didnt much care for the actual game, but hopefully Guild Wars 2 will be more fun.
 
I must say I'd rather play AION that Guild Wars 2, but it does look a lot better than the original. I tried the trial for it twice and was relatively unimpressed both times. But thanks for the link.
 
I played the original for a bit. Enjoyed the storyline, but was rather annoyed at the level cap. Maybe it's been raised since then.
 
pretty much everyone at my highschool but me played guild wars. Coincidentally same goes for wow xD, but yea, they would play guild wars in the computer lounge ... muahahahaha
 
Hmm. With so many less-than-shining reviews of GW I guess I'll weigh in. I love the game. It's the only MMO I've been able to really play. There are three reasons:

1. It's beautiful, obviously. I even have a crappy video card so can't play with the highest settings and am still impressed with the scenery, as well as the armor art for the various professions. The graphics in WOW completely turned me off to the game. I suppose I can appreciate that the characters all look like 80s action figures, but it breaks the feel of the game for me.

2. No fees. If I had been paying $10-$15/month for the past two years, I would not have stuck with it. Tempted as I am, I won't be playing Aion for this reason. Also, I haven't found a completely free MMORPG that's on the same level as the not-free ones.

3. I love the gameplay. I'm a big fan of the level cap (20) because it levels the playfield and gets you into the game fast. The player's the one who grows in experience, rather than your character. It also removes the need to grind. There's plenty of grinding to do, but none of it's necessary. The skill system, while totally saturated and offers too many choices, offers the same challenges that CCGs like Magic The Gathering do. You've got 8 people to a party, 8 skills each, so it's like building a 64-card deck. This allows room for straight-up strategic play or you can be creative and roleplay with your character. The challenge comes in building your skill bars for synergy and efficiency and then in actually using it, chaining skills, and managing energy.

/$0.02
 
/whistles

Guild Wars has always had really exceptional artwork. Mostly because their concept art seems to be designed so that it is suitable for translating into polygon/texture terms (WoW has a real problem with this. I look at the concept art and think, "Cool, but how the hell are they supposed to render something like that properly???":sad:)

To me, the art team has really captured the essence of fantasy art right here. I'm big on MMO's, and this is easily the best art I've seen in any of them. Now the question is, what about gameplay? :mischief:
 
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