MaxWar
King
Do the settlements provide any kind of bonus, money or anything beside culture and zone of influence ?
Well, like I said, if they happen to contain a building (by conquest or by priest) you can hire a specialist there, that will produce gold, science or culture. Buildings that give a gold, science or culture bonus (like Catacomb Librarus in former Svartalfar capital, that gives +4 ) also work. They also seem to produce trade routes.Do the settlements provide any kind of bonus, money or anything beside culture and zone of influence ?
They don't really need the +10 palace I gave them long ago for as a compensation for late summoning. The AI now summons him just fine.Damn I don't remember ever seeing infernals being so powerful when playing MoM.
Do the settlements provide any kind of bonus, money or anything beside culture and zone of influence ?
Those number are pretty crazy, i ought to try them sometimes. I would try them in MoM though as i dont really play regular FFH anymore. In MoM they probably play quite differently due to the limitation in the number of improvements you can build.
Creates a strength 60 unit (ascended Auric Ulvin) who can cast a powerful Snowfall spell. Unfortunately, Auric can't gain promotions. Probably not really worth the cost, though might be fun for roleplay.1.What does the Ascension ritual do? Must be something very epic, because of the drawbacks the Draw gives.
I modified the AI to summon him earlier, so can't say for sure. Are there any Ashen Veil AI's on your game?2.When was the Infernal Pact researched in your game? In my game it is past turn 300 and still the Infernals haven't arrived.
No idea3.Why isn't the combat log shown?
Nobody has researched WotW, by turn 350. I won by the Altar anyway.Are there any Ashen Veil AI's on your game?
1.What does the Ascension ritual do? Must be something very epic, because of the drawbacks the Draw gives.
it's worth it for the fun factor. the acension ritual also does one other thing: it gives the equipment Godslayer to the player with the highest score who is not allied with you. the godslayer gives +3 strenght and a +1000% strength bonus against units with the avatar racial promotion (only Auric Acended has it, and in FFH frozen and RIFE, don't know about fall further, you can get Taranis Acended)Creates a strength 60 unit (ascended Auric Ulvin) who can cast a powerful Snowfall spell. Unfortunately, Auric can't gain promotions. Probably not really worth the cost, though might be fun for roleplay.
it's worth it for the fun factor. the acension ritual also does one other thing: it gives the equipment Godslayer to the player with the highest score who is not allied with you. the godslayer gives +3 strenght and a +1000% strength bonus against units with the avatar racial promotion (only Auric Acended has it, and in FFH frozen and RIFE, don't know about fall further, you can get Taranis Acended)
Ascension is a ritual that can only be built by the Illians. It is the fifth and final Illian winter ritual; it is available at Omniscience and it requires that the Draw ritual be completed. When Ascension is completed, Auric Ulvin will ascend to godhood. The Illian player will receive Auric Ascended, and the highest scored player that is not allied to the Illians will receive the Godslayer.
Auric Ascended is a god. His presence means that Auric Ulvin has managed to become the next God of Winter, succeeding Mulcarn.
Auric Ascended can only be summoned once the Illian winter rituals the Draw and Ascension have been completed. He has 30 base strength, plus 30 Cold strength, as well as a powerful Snowfall ability, which increases the spell's range to +2 and makes it possible to kill enemy units outright. Auric is very powerful, but he will die if he ever fights a unit wielding the Godslayer; even if he defeats that unit, he will die afterwards.
If Auric Ascended is killed, the Illians will lose all of their leader's traits.