FfH map question

Black Attila

Chieftain
Joined
May 28, 2006
Messages
90
Ok, I had a scenario for Light that I wanted to convert into Fire.
It was an 18 civ game and Basium and Hyborem were the last 2 players (team=16 & team=17) the computer had the barbarians as team=18.
i deleted all mention of teams 16 & 17 from the world builder and saved it, but when i try to load it the game crashes. do the barbarians need to be changed to team=16??? or is there some line of code that indicates how many civs there are initially at start-up that I am missing? Any help would be appreciated.
 
Ok, I had a scenario for Light that I wanted to convert into Fire.
It was an 18 civ game and Basium and Hyborem were the last 2 players (team=16 & team=17) the computer had the barbarians as team=18.
i deleted all mention of teams 16 & 17 from the world builder and saved it, but when i try to load it the game crashes. do the barbarians need to be changed to team=16??? or is there some line of code that indicates how many civs there are initially at start-up that I am missing? Any help would be appreciated.

As far as I know the barbs are always team 18, no matter how many players are in the game. You will also want to make sure you dont have any towers or ancient temples in the game. Towers should be converted from bonus's to improvements and ancient temples removed entirely.
 
this was a map that worked with FfH2 016. I never had towers on the map but did have a few ancient temples. the ancient temples did appear and did work properly in 016. thought the problem might be with trying to delete civs completely from a map w/out replacing them with another.
 
this was a map that worked with FfH2 016. I never had towers on the map but did have a few ancient temples. the ancient temples did appear and did work properly in 016. thought the problem might be with trying to delete civs completely from a map w/out replacing them with another.

Yeah, you will probably be okay if you delete the ancient temples and move the barbarians back to 18.
 
Are you sure barbarians take up a spot? I was making an 18 civ map* and have put on units from each civ as well as barbarian units.

*It's the map I was having crash on me, got it to work by turning down the graphics options.


edit: ah, thanks.
 
yeah, the civs start at team=0 and go to team=17 then barbarians get team=18.
i deleted every single mention to team or unit=16 & 17 and saved but thje map will not load in either 020 or 016. and it used to load in 016 before i deleted basium and hyborem. will try deleting ancient temples next and see if that makes a difference
 
I deleted all mention of ancient temples, then saved it and it still crashes in both 016 and 020. the original version i made still loads fine in 016. the original loads in 020, but the ancient temples that had been placed are gone and watch towers have been randomly placed through out the world. The mercurians and inferneals are placed with just what i gave them but with fire I obviously do not want them on the map anymore. How do you make an 18 civ map into a 16 civ map without redoing the whole thing?
 
that is where i have been doing all of the edits. long and tedious sure, but the find function helps alot.
 
I had some problems with this as well.
From what I can tell you took out 2 civs without telling the computer to replace them with no teams put this in
BeginTeam
ContactWithTeam=16
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=17
RevealMap=0
EndTeam

and then put this in for replacement civs

BeginPlayer
Team=16
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=17
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
 
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