Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
im far from done the mods on svartalfar im doin for my own games, but im testing them out a bit with chand and loaded it onto rapidshare, so if anyone wants to check out what ive done so far heres the link:
http://rapidshare.de/files/35669558/Assets.rar.html
really not too impressive, but makes svartalfar a bunch more fun for me atleast (only did skins for the melee line, and simply used the blue skinned archers for the archers, longbows, and horsearchers [which is the fem horsearcher alaz made] because i didnt have time to search out the colour for invisible on the glasses and everytime i changed the colours of the skins the sunglasses started showing up)
the melee line up to immortal should prolly be the main tech line to follow to see the main units i changed, made a hero with iron working just for fun for the MP game we're playing. think i increased the horsearcher str to 6 cause mounted suck lol.. and removed hunters for svartalfar so i wouldnt feel stupid for researching archery and to give myself a nice handicap. other various changes just to make it interesting for me lol (like scouts upgrading to archers, archers to longbows or horsearchers, all their units getting -25% city def, elven, and +1 fist strike, tho no elven workers, and switched faeryls pic to the new one, and traits to Agg/Rai to make the units i picked useful despite being based on elves and as such -1 str to normal melees for maceman and up, plus i wanted to be a civ with Agg/Rai where those traits weren't counter to the civs main strength
)
http://rapidshare.de/files/35669558/Assets.rar.html
really not too impressive, but makes svartalfar a bunch more fun for me atleast (only did skins for the melee line, and simply used the blue skinned archers for the archers, longbows, and horsearchers [which is the fem horsearcher alaz made] because i didnt have time to search out the colour for invisible on the glasses and everytime i changed the colours of the skins the sunglasses started showing up)
the melee line up to immortal should prolly be the main tech line to follow to see the main units i changed, made a hero with iron working just for fun for the MP game we're playing. think i increased the horsearcher str to 6 cause mounted suck lol.. and removed hunters for svartalfar so i wouldnt feel stupid for researching archery and to give myself a nice handicap. other various changes just to make it interesting for me lol (like scouts upgrading to archers, archers to longbows or horsearchers, all their units getting -25% city def, elven, and +1 fist strike, tho no elven workers, and switched faeryls pic to the new one, and traits to Agg/Rai to make the units i picked useful despite being based on elves and as such -1 str to normal melees for maceman and up, plus i wanted to be a civ with Agg/Rai where those traits weren't counter to the civs main strength
