Note: Orders: Orders format.
Please use e-mail only to submit your orders. Please indicate your orders with the ‘[Civ Name] Final Orders [Turn Number]’ format.
Note: Orders Due: Orders for reconnaissance scouting missions are due Thursday. General orders are due Saturday.
Note: Stability Effects: For super-good-time-super-fun-time stability effects a stability of 102 or 103 isn’t going to cut it, except in extremely rare cases (like 1/36) just like except in extremely rare cases a stability of 97 or 98 isn’t going to get punished. If you want good stability effects aim for a stability of 105 or greater (obviously the higher the better).
UPDATE SEVENTEEN Years 461-475: The Dead fall Dead, Sabel Lake Crisis, Meteor Recovered, Jar Adrana Incorporates
Conrond Mor Faces Seige
The hippus city of Conrond Mor, besieged on all sides by the hungry dead makes use of a ‘fiery ditch’ to fight the zombies. All troops are equipped with torches and a great bonfire is used to keep fiery ammunition available to all that can throw them at the hungry dead.
Ultimately the efforts are not required for long because early in the winter of 462, all the hungry dead suddenly drop to the ground, normal corpses once again.
No effect
Vaelyn Does Battle with the Hungry Dead
A make-shift palisade is ordered erected to defend Vaelyn but not funds are allocated to its construction. So the lone scouts present wait for reinforcements from Sabelia, tehy do their best with rope-ladders and other instruments thought up by the Bannor high-command to flank the enemy and strike at the rear of their skulls.
The fight is bloody and ultimately many scouts are lost but the city is still standing in early 462 when the corpses stop their attack and drop to the ground, unanimated. The militia from Sabellia arrive just in time to help burn and bury the bodies.
Bannor scouts require an additional 4 gold to recruit to full strength.
Cevedes Never Sees Hungry Dead
Though tales of the hungry dead in Jarv and further south reach Cevedes, none of the undead actually reach Cevedes and thus the city is spared.
No effect.
Kappa Use Dreaded Fire and Alligators to Fight the Hungry Dead
Kappa warriors, despite their inherent fear of fire, light the zombie bodies that have gathered at the earthen mound alight and in the ensuing cover of flames and smoke draw back to another river and form up on the opposite banks.
Hungry dead follow them but it takes some time and when trying to cross the rivers many are taken by alligators present in those rivers.
There are precious few that finally do reach the Kappa spearmen and though they cause some losses, they are minimal because… they all fall down shortly after reaching the spearwall and stop moving.
Kapps spear militia each lose 1 gold worth of men.
Tuan’s Damned fight Undead Menace
Tuan’s damned continue to make short work of the undead menace that threatens the grigori capital even as the capital’s food stocks are drained by over 30 years of siege.
The continued use of hares and traps, along with the seeming invisibility that Tuan’s Damned have in regards to the enemy, as well as the palisade, means that no actual loses are incurred by the Grigori prior to the success of the ritual.
Grigori lose 20 food.
Edsunland Celebrates Success of the Tomb’s Ritual
Scholars and sages, ritualists, accountants, and white mist elf soldiers all meet offshore of the Tomb of Sucellus aboard the fleets of various nations and together, make a break for the tomb. They needn’t have worried… there are precious few hungry dead in the area- the tomb of Succellus seems to frighten them or at least keep them at bay.
Massive contributions in gold are made by the Kuriotates and Kappa nations while a similiarily impressive delegation of Grigori scholars also arrives. The Hippus and Amrutes provide scholars and the Elves provide gold as well but the Bannor provide precious little resources and the other nations’ scholars and accountants can’t help but think poorly of the nation that assists so little. In particular the Kuriotates have taken note of the size and resources of the Bannor delegation and go out of their way to shame them with every opportunity.
None-the-less, despite the minor politics present, there is a pressing need for the ritual to commence and commence it does. Soon enough the hungry dead find the ritualists but are unable to reach them due to the protection of the tomb itself. Everyone is happy that the Hippus have provided snacks for them when they realize that the growing horde of hungry dead would make reaching the ships and food impossible.
Finally the ritual is complete in the winter of 462 and throughout the continent of Erebus all sickness and disease is instantly healed, including that responsible for animating the corpses and controlling the bodies of the hungry dead.
It is a good thing that disease has been healed for there are animal and human bodies throughout the entire continent.
Massive graves are dug for these as men and women, just the day before under siege by the undead monsters are suddenly free to walk about and reclaim their countryside.
the tens of thousands of ‘hungry dead’ collapse and their remains, nameless, are buried in mass graves
Nations celebrate their saviours according to their role in combating the disease of the hungry dead.
For the Hippus the answer to the zombie attacks was well-coordinated and disciplined military efforts and so the people, in gratitude to their liberators and saviours have developed an ‘infantry garrison’ for their soldiers to make use of. The new garrison promises to provide rest, recuperation and reinforcements for Hippus infantry suffering heavily from attrition.
The Bannor continue their tradition of veneration of the cult of saints. The appearance of the ‘Shield of Valour’ in the night sky so recently as well as the celebrations that went with it have continued to motivate the people and they have built a second monastery, this one in Vaelyn, in celebration of their victory over the hungry dead.
The Grigori realize that the time has come to reclaim their countryside. Motivated workers and citizens head for the countryside where they hope to develop their commercial infrastructure in hopes of reclaiming some of their lost economy. In addition, years of siege have revealed the value of food storage; the citizens build a granary in Troday Yithi.
The Amurites, like the Grigori have lands to reclaim and quickly set to doing so. Human and orcs return to Jarv, intent on reclaiming the lost lands.
The Kappa realize that their successful defence was dependent upon a solid defensive infrastructure and so the people develop as series of bridges and platforms, high in the trees, throughout the swamps. These span hundreds of kilometres and promise quick and safe deployment of their forces as well as a superior position to attack from should they ever be invaded again.
The white mist elves are quick to realize that their role in the turning of the undead enemy lay in their control and security of the Tomb of Sucellus and so the mainland march of Idril Felagud is repopulated and a defensive squadron is raised, calling themselves the ‘Ghosts of the Tomb’ to defend the structure that made turning the undead tide possible.
The Kuriotates, also involved in the defence of Edsunland and by far the greatest financial contributor to the repeated rituals of life realize that their contribution was economic more than military or religious or otherwise and so, with the enemy vanquished, the citizens celebrate by spontaneously developing the Kuriotates economic infrastructure.
All nations of Edsunland gain 1 stability from healing diseases.
Hippus gain an ‘infantry garrison’ in Conrond Mor (see below for statistics on this new building)
Bannor gain a monastery in Vaelyn.
Grigori gain 2 hamlets in Troday Yithi and gain a granary in that city.
Amurites: Jarv gains 3 population and 1 agricultural workforce and 1 domestic commerce workforce.
Kappa capital gains the ‘treetop platforms’ defensive structure.
White Mist elves gain 2 population in Idril Felagud and gain a spear militia unit called ‘Ghosts of the Tomb’ (though these are undermanned and require 10 gold to recruit to full strength).
Kuriotates gain a domestic commerce workforce in Averlorn.
Meteor Recovered by Ingenious Crafter-Dwarves
The meteor that fell into the seas north of the Halluchuirp was more than just a curiosity for the tinkerers… it was a challenge… one that could be met through industry, crafting, and clever thinking… oh what fun!
So, with usual Luchuirp ingenuity, a small fleet of leased Eekin ships were sailed out to the site of the crash where they lowered, using massive zinc chains a large solid sheet of highly magnetized zinc. The sheet was covered in runes, golem-runes and animated. Once it reached the first piece of the meteor the zinc-sheet wrapped itself around the meteor’s first fragment and using its magnetic properties, carefully cradled it and lifted it- only barely. Bit by precious bit the fragment was hauled by tireless clay golems aboard the ships closer and closer to the shore until finally the first piece was ashore.
It was a giant silvery mirror, badly burnt and charred but obviously some sort of ‘man/dwarf/whatever –made object… not a stone… not a random fragment from the sky but a piece of
something.
And the process was repeated and a second mirror was recovered.
And the process was repeated and the third piece, a large, almost spherical but obviously complex and ‘crafted’ piece was recovered.
Crafters from all over the halluchuirp nation stepped aside from their research and projects (something that turned out to hurt their research for the era somewhat but really- their curiosity had to satiated) and set about cleaning and repairing what was obviously a strange and very technologically advanced device.
Letters were sent to the ‘Scholars of Oghma’ in an effort to identify the strange object. The letters even included detailed sketches of what the object probably looked like before it hit the surface of the sea at tremendous speed.
a reconstruction of the strange object recovered by the halluchuirp from the seas
The object was made from some unknown material, perhaps the legendary mithral of legend? It is also covered in strange runes and script, a softly flowing script with repeating five-point designs. This embossed script is suggestive of water and deep sea creatures…
The insides of the object are not solid; there are ‘devices’, green coloured sheets of glass-like material inlaid with more, this time different, silvery writing as well as various lengths of charred wires covered in a brightly coloured unknown material.
It may be sometime before the Halluchuirp state is able to pry the curious and excited Luchuirp crafters from their exciting find and return them to their studies… better get your crowbars out.
However, not all is well as some of the scholars and Eekin sailors begin to sicken. Fever, vomiting and strange ‘sun-burn’ that isn’t associated with exposure to the sun is experienced by those most closely associated with the object.
Halluchuirp lose any surplus research points not spent on the meteor recovery project this turn and gain ‘strange meteor object’ item. Sickening of Halluchuirp scholars temporarily reduces RP output by 6.
Sickening of Eekin sailors costs them 2 gold in revenue.
’Als Governor of Kanna’Als In ‘Hostile Take-Over’ Of Rival Noble Houses
The governor of the Kanna’Als march, Jar Adrana, has already proven himself an adept and shrewd business man on two different occasions and this aptitude for coin has brought the attention of his masters… attention that has resulted in him being able to take a personal loan from the state.
This money is used to buy out his competing noble houses’ slaves, lands and warehouses and add them to his growing personal and family empire. He then turns this considerable economic infrastructure, using much superior business models and efficient management, into an even greater economic super-power and pit them directly against the efforts of noble houses throughout the empire. The Adrana family have become a brutishly cruel, and chillingly efficient ‘corporation’ and has, overnight, become the single most dominant noble-house amongst the ‘Als. They are also very careful to maintain good relations with the state and its officials and host many lavish parties for the elite of ‘Als society, are quick to provide any intelligence they find and always pay their taxes on time.
The increased economic output, is of course, taxed by the state.
’Als gain 1 gold.
The Song of Grak Gorson
A song spreads like wildfire throughout Amurite lands- it is the tale of the common orc who became a sage and ritualist and who died attempting to complete the ritual of life. The Amur government does much to spread this song through organized events and sponsored choirs.
The song brings the people together
Amur gain 1 stability.
Sidar Sip Tea
For a long time Halluchuirp tea has been very popular with those Sidar who can afford to send a messenger to go fetch it from Luciedo’s plantations. Of late, one enterprising and observant Sidar woodswomen, by the name of Pearl, with a taste for the leaves has noticed that similar plants grew in the highlands near Darkvale.
It wasn’t long before this observation was developed into a full scale tea-growing operation and now Darkvale produces its own tea, a leaf they call, “Pearl Grey”
a farmer grows ‘Pearl Grey’ on the hills near Darkvale
Sidar gain tea plantation in Darkvale
Bannor city of Sabel Upon Gate Struck by Strange Killing Gases
Just prior to dawn in the spring of 475, while the inhabitants of Sabel Upon Gate are sleeping, the city and its environs suddenly begins to shake and convulse. Tools and crockery tumble from shelves. Thinly built walls collapse. Streamlets burst their banks and run through the city. In the hills there are rockslides and avalanches.
But this is not the worst of it. Sabel lake begins to bubble and froth as if some giant were blowing bubbles into it with a reed. And suddenly, those around the lake begin to gasp, clutching their throats and chest. Their skin flushes and they feel panicked as they suddenly gasp for breath, not seeing the source of their suffocation and not understanding why they, suddenly, have been called to Arawn’s vault.
Those further from Sabel Lake are spared, as well as those who have built houses on hills and the mountain-side but all those near the water’s edges suddenly and unexplainably suffocate in the insidiously poisonous air.
a farmer’s herd is caught by Killmorph’s fury near Lake Sabel
Ultimately the low-lands around the lake are returned to their pristine healthy state but it takes almost a week and great winds before the area is returned to its natural state of beauty and health. In the meantime vultures and carrion birds come to feast upon the dead add their corpses to the piles. Sabel Upon Gate loses almost 3000 people. The survivors vow to do all they can to try and please Killmorph and her priests.
Bannor lose 1 stability. Sabel Upon Gate looses 3 population. Minor damages throughout the province require 3 gold to repair.
Hippus Abandoned by Some of its People
With the countryside and wild lands suddenly safe of the hungry dead, many of the orcs, gnolls and even some humans who have failed to carve out a successful life for themselves in Hippus cities, strike out into the wilds to make a new life for themselves there. These bring with them the faith of Tali and Camulos as well as the Fellowship of the Leaves.
Small villages of a few dozen individuals, over the next decade, sprout up in former Grigori and Ir-O-Kee lands as well as the uninhabited lands between Amur and Hippus lands. Some pay homage to Tali, others Camulos and some the Fellowship and while many are just gnolls, or just orcs or just humans, many are a combination of the three races. It remains to be seen how successful these tribes will be.
Hippus lose 1 population in their capital
Sidar Farmers Strike Over Grain Prices
Sidar farmers far from the central government of Darkvale strike for better grain prices. They say that the centralized hierocracy favours city-dwellers, the priests and the hundreds if not thousands of attendants who serve them without consideration for the countrymen who still make up the majority of the Sidar population.
As a consequence the Sidar farmers sell their grain and produce to ‘Als, Halluchuirp and Corbus merchants directly without involving the Sidar government or paying their taxes.
These actions are a result of Sidar distrust in their government.
Sidar lose 9 food. ‘Als, Halluchuirp and Corbus each gain 2 food and 1 gold.
Syrii Adopt State Labour
The state has long been the benefactor and keeper of the Syrii citizen. Syrii are expected to work for the state and for their poorer neighbours while the state ensures that all those who need assistance are provided it and all those who can provide assistance do. When times are hard the state suffers even as it attempts to alleviate the difficulties of its people; when its people prosper, they can, in concert, be mobilized to assist the state.
Now that the state has stabilized and its people are motivated and productive, the Syrii elders are quick to mobilize their population even further by controlling the division and allocation of labour. They adopt the concept of ‘state labour’. Though the infrastructure required to develop this new government tool is extensive and expensive, the long-term benefits promise to greatly offset these short-term costs.
Syrii adopt ‘State Labour’ labour civic
Glory-Seekers Do Battle with Criminals
In the Hippus capital the famed ‘glory-seekers’ city-watch declare open war on the criminal elements that have tried to take over the local gangs and criminal enterprises. Their efforts are mostly bloodless as a loyal and motivated population provides information and direction. Within a year the city is calm and quiet once again.
’Mafia’ influence removed from Altheriol-ta-Mealthiel
Syrii Ship-Builders Take the Initiative
Long isolated, the Syrii suddenly find themselves faced with the politics and diplomacy of the entire world as the first Eekin dhows appear on their coasts. No longer can the Syrii content themselves in pursuit of history and secrets in their high-mountain monasteries, they must partake of the world’s affairs or suffer from their isolation.
Some citizenry have taken this message to heart and after speaking with Eekin sailors and navigators, have attempted to build their own version of the Eekin ships. These ships are wider and heavier than those of the Eekin but then, so too are its passengers.
These actions are a result of Syrii trust in their government.
Syrii gain a cog fleet but it is vastly undersized and undermanned and will require substantial resources to bring to full size (35 gold worth of reinforcement required to bring to full fleet size)
Halluchuirp Foragers Find Sick Fish
Foragers searching the northern coasts of the countryside outside of Luciedo report finding strange sickly fish washed up on the beaches.
foragers find sick fish near Luciedo
More superstitious peasantry believe the cause is related to the mysterious comet which struck these waters in the last decades while more rational-minded individuals realize that the gods’ anger is the probable cause.
Halluchuirp lose 1 food.
Eekin Join the Congress of the Confederate Coalition of Civilizations
The Eekin have agreed to add their signature to the treaty of the CCCC.
Just what it says