Ffh Nes Ii

I just read my inbox - sorry everyone who PM'd me right before the orders were due. I should say that since I don't have the internet at my home computer, I am only online during the week (and sometimes Saturdays). If you have diplo with the Kappa, best get it in by 4:00 pm (U.S. Central, GMT-6:00) on Friday.
 
A player has designed a new civic. I have modified it and it has now been approved. It is now available to anyone with the right technologies:

Centralized Hierocracy religious civic
requries mysticism and ministers and advisors
Costs an additional stability to adopt (in addition to the standard loss of 1 stability)
grants 2 production capacity to the national capital (to a limit based on what technologies are known- ie- 4 with masonry or open pit mining, 6 with shaft mining, etc), increases the capital's income by 5 gold per turn. reduces production capacity of all other cities by 2 (minimum zero), reduces income of cities other than the capital, marchs and outposts by 2 each, reduces the capital's administration value by 2.
Leaving this civic grants one stability (thus off-setting the loss imposed by changing civics)
 
Idea for religious civics:

Civic based on the adopted religion:

Cult of Bhall:
Some stability but also some offensive stuff.

Oghma: increased research and stability, at the price of money or somethin
 
IIRC, the first Amurite civil war didn't have any in-game effects, it was just part of the stories that Thomas was writing.

Oh no, I was talking about the one in the Original FfH NES, when he had to leave, causing a Civil War in that Nes. [re-lurk]
 
Thomas:
i've sort of decided that the differences between the religions would be based on the differences in abbeys, temples, cathedrals and holy units (priests acolytes, etc),

BUT...
maybe i should make certian civics that are already present be affected by religion... i'll think about it.
 
A quick question! Would units gain certain bonuses due to race? Like untrained Hippus horsemen being better than untrained Grigori horsemen by default? Or Elves gaining bonuses for fighting in the forests/being quicker and whatnot, or dwarves for being stocky, or Orcs for being more muscular?

Another question! Do we have technological diffusion in this NES? Meaning that after pretty much all the nations have a certain technology and global interaction increases older technologies pass onto the nations whom happen to be struggling behind, or just do not have some of the more practical/simpler technologies (like linguistics for instance).
 
dwarves can move slightly faster through mountains and elves slightly faster through woods... no real combat bonuses or anything though.

i have never considered technological diffusion- diffusion certainly would never happen from those with closed economies but maybe slowly (as a random event) diffuse from those with open economies. i might use the idea for an event but i am not going to incorporate it into standard rules.

I.
 
Immy for the sake of balance I think that players should only be able to trade techs that they researched themselves. Without this balancing rule I think that tech trading would become far too powerful.
 
Isn't there an option like that in the custom game in FFH?

I do agree with kol, here.

Edit: though it might get complicated to keep track of everything...
 
I also agree. That option, no tech brokering, is popular in the video game for a good reason. Allowing tech brokering would make it very easy for any player with the trade tech to acquire all the level one techs, at the very least.
 
Isn't there an option like that in the custom game in FFH?

I do agree with kol, here.

Edit: though it might get complicated to keep track of everything...

They could be kept track of by bolding the techs researched by the player in their stats.

It will be much easier to make the change now then in a few turns time when everyone's started trading and lost track of who originally discovered what.
 
I disagree. Let them trade what they will. If you don't want your prized techs to be traded to who-have-you, then you shouldn't trade them at all. Besides, being able to get a whole bunch of techs early is the advatage you get for being the first to get trade.


And, I might add, that person is not me. So, to whoever actually got it, I'm on your side here. I'm willing to trade techs, by the way, so PM me.
 
Well, assuming only one nation just got trade this turn, than none of the actual players have it.:mischief:

Did anyone else see who picked it up? I would say it outright, but that would be no fun at all. :p
 
you know what, that supposed situation might sound unfair. But that doesn't maTter. What maaltters is that the rules as they stand are fair. If every aspect of this game was supposed to be one hundred percent absolutely even and fair than no one would be alowed to lose their territories, everybody would alwYs have an even amount of gold, and everybody would have access to the same technologies, and that would make for a very boring game wouldn't it.
 
I am all for no trade brokering. Keeps things balanced, in my opinion.
 
Maybe to broker, you need to research the details of it and find your own discoveries. :)

Found the absolute trade parter! And found that he is a little more advanced than myself in some ways but no major advantage over the trading board.
 
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