Religion (second update- post turn 19)
This is a work-in-progress. Please feel free to suggest edits, especially in regards to those religions that your nation is involved with. Also, if I forgot one or more faiths, please don’t hesitate to mention it and I can try to fix it. Once we are all comfortable with what is written, this page will be accessible as part of the NES’s lore.
Sabelism
Sabelism is an amalgamation of the evolving worship of Junil, the soul of Sabel, who is considered a saint and a hero and minor Bannor saints. It also includes ancestor worship.
Sabelism has evolved considerably over the centuries and what was once known as Junilism and as the ‘cult of saints’ has now been almost completely superseded by this faith.
Sabelist are found only Bannor lands.
The voice the followers of Sabelism hears is
weak
Runes of Killmorph
Based on tablets found deep inside the mountains rising near Sabel Upon Gate, the Runes of Killmorph were once more popular, especially shortly after the discovery of the goddess’ teaching but with time and the rise of other religions, in particular the ‘Cult of Saints’ and the ‘Empyrean’ the Runes of Killmorph have weakened considerably.
Rune worshippers are expected to pilgrimage to the site of Odio’s prison if possible and thus there is potential to strengthen this religion if that site could be ‘harnessed’.
The Runes of Killmorph is only adhered to in Bannor lands.
The voice of the Runes of Killmorph is
very weak
The Empyrean
Lugus worship has been present in a variety of forms throughout the lands of the Eekin, Kuriotates, Bannor and to a much lesser extent, the Grigori for some time but it is only recently that they have organized themselves into the ‘Empyrean’.
The empyrean, though religious do not have as their primary goal or function the development of their faith. Instead they seek to promote consensus, unity and harmony within and between nations. They have negotiated positions as advisors to the governments of several nations where their primary function is to lobby for consensus between nations and advise nations regarding foreign affairs.
Most recently the Empyrean has gained considerable strength and credibility amongst he population of the Kuriotates city of Averlorn as they have become the mediator of choice in domestic and business conflict.
The voice the followers of the Empyrean hears is
weak.
The Cult of Fortune
The Eekin worship Lugus’s archangel Baelious whom they call fortune. The cult is mostly unorganised though recent interaction between the Empyrean and the Cult of Fortune is starting to change that.
For the most part the Cult of Fortune values honesty and integrity, clarity of action and thought, and clear action: reaction relationships.
The cult of fortune has brought honesty and a ‘warrior-code’ or ‘chivalry’ to the Eekin.
More recently the Cult of Fortune has spread to the Sheim and ‘Als though the number of followers remains quite limited.
The voice the followers of the Cult of Fortune hears is
weak.
The Undertow
The undertow is a strange religion and its adherents are even stranger. The cult is secretive and those who delve too deeply are marked with confusion, delusions, paranoia and outright insanity.
What is known is that there are races beneath the sea of cephalopod-like creatures who worship the ‘
great old ones’ who are said to come from beyond the stars. These great old ones speak to their faithful in visions and whispered dreams and can often impart practical and innovative knowledge but mostly provide glimpses of things too strange, too alien to understand and end up destroying the minds of those who receive their wisdom.
The undertow once seemed to function almost exclusively in Kappa lands where the holy sites were guarded by sweet-smelling giant ‘lily-pad’ like plants. These plants are guarded by
altered Kappa who have small water-lilies growing in their skull-bowls with tendrils digging directly into the cranium and presumably affecting their thoughts.
Some undertow cultists, despite the water-lilies growing in the head-bowls have returned to Kappa society and have even provided altruistic services including the founding of an orphanage.
In recent times this religion has been greatly strengthened by the growth of the deep old ones’ voices. The adherents within the Kappa nation have grown bold and much less secretive, they consider themselves the rightful heirs to insight and mysticism. Buoyed by their nation’s acceptance of their faith they have won converts throughout the swamps. Their followers can be found in every profession and every village or farm.
The faith has also spread beyond the borders of the Kappa swamps. There are human and lamia adherents in Kuriotates lands and even a very small group of followers in Halluchuirp and Eekin lands. All these splinter groups operate in extreme secrecy and in small groups, afraid of the publics’ reaction to their strange ceremonies and beliefs.
The exception to this is the very accomplished Master Crafter ‘Sig’ of the Halluchuirp who in recent weeks has openly declared his dedication to the great old ones. At a recent festival held in honour of the Halluchuirp nation this respected member of the Halluchuirp tinkering and academic community was heard to say, “We ar-ar-ar. We ar-ar-ar. We ar-are all so busy ex-ex-ex-examining the function and materials of the ‘Sky-i-i” materials of the “Sky-i-i”, of the “Sky-Golem’ that we have no asked the most ob-obvious question: “Why?” Only the gr-gr-great old ones could have created some-some-some. Created some-some-some. Created some-some-something of such outstanding beauty and com-complexity. And only the great old ones can teach us to do-do-do, teach us to do the same.”
The voice the followers of the Undertow hears has grown to
moderate strength.
The Children of Condatis
Previously the Children of Condatis were found almost exclusively in Syrii lands. They teach patience and tranquillity and though associated with water, their holy sites are often found in the hidden valleys between tall mountains within the Syrii islands. These consists of gentle and tranquil retreats filled with pools of serene waters.
The children of Condatis, while not slothful, are certainly not in a hurry to make any decision and their influence on Syrii politics and society has made the Syrii similar.
News of the ‘Cult of the Undertow’ has apparently distressed those Syrii who have become aware of it and there may well be some animosity between the two water-based faiths.
In recent times this religion has been greatly strengthened by the growth of the angel’s voice. Some of the most ancient of the waned amongst the Sidar find great wisdom in the words of Condatis’s teachings and indeed their much extended lifespan provides them with a view-point on time and patience that cannot be matched by the shorter lived races including the Syrii themselves.
Additionally, the faith has also appeared amongst the ancient forests of the white mist elves nation where it has apparently appeared spontaneously and separately from that of the Syrii and Sidar followers. There are few followers amongst the elves but those who do follow the new faith are often associated with fishing or sailing and often take a very long-sighted view of events. The long lifespans of the elves, like the ancient Sidar shades, also provides insights into this faith that cannot be attained by man, dwarf, syrii or corbus.
The voice the followers of the Children of Condatis hears is
moderate in strength.
The Foxmen
The Foxmen worship Tali and exist exclusively in Hippus territories and though organized, their structure is very loose and consists mostly of just knowing who the other members are (and getting in touch with them when one needs a place to crash when they drop into the town or village where a fellow Foxman resides).
The Foxmen are strongest amongst the elders of the Hippus. This may because older Hippus have a greater penchant for faith and religion or it may be a favouritism shown upon the aged by Tali.
They encourage religious and racial tolerance and acceptance and are against imposing one’s will on others.
Most recently the lessez-faire attitude of the Foxmen has found fertile ground in the minor tribes that have splintered from Amur, Grigori and Hippus lands to occupy those lands traditionally though ‘unoccupied’ in central and northern Edsunland.
The voice of the Foxmen is
weak
Camulos’s Honour
Originally a faith of the Ridge Gnolls conquered by the Hippus, this faith has since spread throughout Hippus military structure and even civilians. It is an unorganized faith that values combat, ritual or actual, violence and strength. It has no patience for weakness or the meek. In the past this faith has been pitted directly against others within Hippus society but in modern times it has weakened considerably even as the Foxmen have strengthened. In addition, civil policing by the Glory-Seekers have done much to combat the adverse effects of Camulos-dedicated street gangs and thugs.
With each passing year this ancient faith loses more and more ground to the Foxmen and other minor religions.
The voice of the Honour is
very weak
The Cult of Bhall
Once powerful and popular the Cult of Bhall’s fall has mirrored that of the Clan of Ember. Two prophets have claimed to receive direct visions from the fire goddess but in modern times the only remaining prophet, Ember, though seemingly gifted with immortality, has not been very active in preaching Bhall’s message or promoting her fiery and destructive ways.
The cult of Bhall advocates change and passion but is also associated, to a lesser extent with vengeance and violence.
In modern times the cult of Bhall has mostly withdrawn from Hippus lands, even amongst the bestial races and can be found almost exclusively in Amur where the presence of its prophet may well be the only thing that keeps it from collapsing completely.
The voice of the Cult of Bhall is
weak in Amur lands and
very weak elsewhere.
The Cult of Flesh
Advocating hedonism in all its forms, the cult of flesh is the opposite of so many of its sister religions who demand discipline and sacrifice. Its teaches to deny oneself none of the pleasures of this earth. Simply that there may or may not be a heaven for the mortal soul and regardless, to make one’s existence here in creation as close to heaven as one can imagine.
The Cult of Flesh operates most openly and is strongest in Amur and Sheim lands but in recent years it has made very modest in-roads into Hippus society where it is often associated with over-indulgence in good food and rich red wine.
The cult also has a business aspect- the creation of Amur ‘markets of pleasure’ have created a legal and regulated means of buying and selling sexual favours. The cult of flesh has been an integral part of ensuring the success and spread of these markets and their patrons have become easy marks for indoctrination and the spread of the faith.
The voice the followers of the ‘Cult of Flesh’ hears is
weak.
The Long Knives
Originally a tool of assassination and terror employed by the 1/2 –orc inquisitor Evavi Gohan at the ‘relative’ height of the clan of ember’s might, there is no mistaking that the organization had religious overtones. Its members were loyal to an ideal that extended beyond creation and more-than-willing to lay down their lives to complete their tasks.
What god(s) or angel(s) the long knives served exactly is unknown though most suspect it was Bhall, due to the use of the long knives by Bhall’s prophet Ember.
Today the Long Knives are suspected of being either non-existent or almost completely so.
Nothing is known about the current activities of this organization and it is most probably disbanded.
The Cult of The Storm-Bringer
The cult of Leucetious, also known as the storm-bringer, is found only amongst the Corbus. Its customs and teachings remain, for the most part, a mystery to outsiders.
(teach us more Vruchten)
The voice of the cult of the Storm-Bringers is
weak
The Cult of The Egg
The Cult of the Egg is growing very rapidly within the land of the corbus. All parts of society are influenced by it. There are followers in the farming area, in the capital and even lots of slaves are following it.
The followers actually believe that the Egg was layed by Dagda after a night of love with Succelus.
The ggs itselsf is impressive in a way which is difficult to understand for a human mind. The holy Egg is laying in a small nest, guarded and warmth by the priesthood. It is surrounded by some sort of aura, some sort of glowing around it. The followers say the egg is being breed already since centuries. They believe that once the egg is cracked a messiah will enter creation and bringi life and balance to the world.
The voice the followers of the Cult of the Egg hears is
very weak
The Fellowship of Leaves
The worship of the nature god Cernunnos (and to a lesser extent the god of life Sucellus) remains somewhat popular in isolated parts of Hippus culture and to a much lesser extent amongst the White Mist Elves. Once it was widely spread amongst the Ir-O-Kee but with the disappearance of these people, the Fellowship of Leaves has taken a grievous blow it may never fully recover from.
The fellowship of leaves holds the tomb of Sucellus as a holy site and many of its followers pilgrimage to the site (bring wealth and tariff taxes to elven coffers) though the recent upheavals in this land have greatly reduced these visitations.
The fellowship of Leaves holds the artefact known as ‘The White Knives of Sucellus’ as a holy relic though knowledge of this item is only just beginning to be known amongst the cult who had no previous record of its existence.
In recent years, isolated and remote groups of Kappa operating at the fringes of their ancestral swamps have begun to turn to this faith as an alternative to the disturbing mumbling and ranting of the Undertow
The voice the followers of the Fellowship of Leaves hears is
very weak.
Blossoms of Mercy
The blossoms of mercy, previously known as the Sisters of Sirona in Grigori, Halluchuirp and ‘Als lands has now consolidated under the substantial organisation of the ‘Blossoms of Mercy’ headquartered in Freetown. The blossoms run a dedicated abbey surrounded by a beautiful plum tree orchard where sick and wounded individuals can come to recuperate and where orphans and victims of abuse can come to find support and shelter.
In recent times their extensive efforts in helping to heal wounded soldiers and to return these soldiers to active duty has done much to strengthen their influence amongst the Halluchuirp military.
The Blossoms of Mercy, perhaps surprisingly, were very popular with a select group of ‘Als noblemen and women who’s altruistic aims were at odds with their slaver government. This led to open raids and warfare between the Sisters of Sirona (as they were called at the time) and the ‘Als government. For a long time they ran a secretive faction who’s duty it was to free slaves and help them escape ‘Als lands and find homes amongst the shadowed ‘Hallowed Woods’.
In more recent times the sisters have abandoned violence, reformed under a new name, and organized themselves in a new way such that their focus is on political lobbying and winning the support of the public sector.
In Grigori lands the Sisters of Sirona have only just recently been contacted by the Blossoms of Mercy but the superior organization and resources of the Blossoms have effectively made the Sisters in Grigori lands subservient to the Blossoms, a distant chapter of their ‘franchise’.
In addition to their strong presence in the lands of the Halluchuirp and Grigori, they can also be found in Kuriotates, Kappa, Amur, Hippus, Bannor and, operating from hiding, in ‘Als lands.
Plum blossoms are sacred flowers to the followers of Sirona.
The voice the followers of the Blossoms of Mercy hears is
weak
The Cult of Artists
The Cult of Artists worship the ‘muse’, a name they give to Amathion. Their also consider butterflies a sacrosanct insect.
The cult of artists formed around a divinely-inspired monument built long ago in Avelorn. Since that time the support and sponsorship of artists by rich businessmen has waxed and waned periodically but the lack of real muses or divine-inspiration of late have meant that the cult has suffered recently.
Though weakened, the Cult of Artists remains a potent political force in Kuriotates politics as council-members often equate the cult with Kuriotates identity and culture and use it as an excuse to further one cultural project or another (the most recent being the development of poetry)
Surprising the bard Bjork has caused a revival of the cult amongst some members of Sidar society. It remains to be seen what effect this will have.
The voice the followers of the Cult of Artists hears is
very weak
The Scholars
One of the oldest faiths to be re-established since the age of ice is the ‘Scholars of Oghma’. They are mostly limited to Amur where they are considered a state religion. While many of the priests of this faith are mostly recluses who can be found in libraries and monasteries throughout the lands of Amur, many more take an active role in running the Amur government and nation. The scholars can be found amidst the ranks of city officials, military and judiciary.
The Scholars have good relations with the Bronze owl.
The voice the Scholars hears is
weak
The Cult of Kanna
Often confused with the worship of Ceridwen, the Cult of Kanna is a unique entity found only (to date) in ‘Als lands where it is state sponsored and very active.
Acolytes of the Cult of Kanna demand ritual flogging and torture of slaves and others provided to them. It is said that the cultists of Kanna were originally contacted by the angel herself and promised great rewards if only they could complete a ritual to bring great pain to wide multitude of people at the same time.
This ritual, called the ritual of the brand, was attempted but interrupted by ‘the Labyrinth’, secretive followers of Sucellus who, in attempting to interfere with the ritual doomed their faction to destruction. None-the-less the Labyrinth were mostly successful and the ritual was no where as powerful as it was planned to be.
Despite this, the Cult of Kanna has grown and its acolytes are now in direct contact with those Sheim priests dedicated to Cerwiden, a pact that can only strengthen both faiths.
The voice the followers of the Cult of Kanna hears is
moderate in ‘Als lands and
weak elsewhere.
The Cult of Cerwiden
Unique to the Shiem, the cult of Cerwiden is distinct from that of the Cult of Kanna.
It is broken into two forms (detailed
here[/url), the first is the Daughters of Os-Gabella which is made up only of women and has very elite requirements of its members. The daughters provide useful everyday religious services (like marriages, funerals etc) and are generally thought of as wise-women.
The 'Open Path' is available to both men and women and is more involved in knowledge and research though they also provide useful social services such as orphanages etc. The 'open path' is perhaps most notable for its member's habits of self-mutilation and scarring and for many, knowledge and pain cannot be differentiated.
As an interesting aside, the dark space between the stars, the great 'beyond', the 'dark void' is a holy symbol of sorts for the 'Open Path' though not for the Daughters.
In recent years the opening of the portal to the ‘Sea of Salt’ a sort of hell-pocket, has greatly strengthened the domestic influence of the ‘Open Path’ amongst the members of the Sheim public though the religion is still not popular beyond the Pale Isle.
The voice the Open Path devotees hears is weak.
The Servants of Inequitude
A secretive group, the servants of inequitude, followers of Mammon, encourage greed and the accumulation of wealth at the expense of other’s fortunes. Many forces are being indirectly manipulated by the servants, while even more serve Mammon indirectly without knowledge of their service.
Because of the secrecy surrounding this group its principle locations and bases of operation are unknown
The voice the servants of inequitude hears is weak.
The Cult of Grey
A cult of death, the ‘grey’ are a unique Sidar religion is based on a highly organized hierocracy and a monument to their power and that of death itself, the ‘grey arch’.
Whether the ‘Cult of Grey’ serves Arawn directly or some other identity (scholars suggest the wizard Lorath) remains a mystery known only to the Sidar, a mystery they may have done much to obfuscate.
The Cult of Grey has little influence outside Sidar lands but is central to every facet of Sidar existence; some say that the Grey’s angel, some representative of the soul’s rest walks amongst the Sidar as some sort of high-priest or god-king.
Again, the truth is known only the Sidar themselves.
The voice the followrs of the Cult of Grey hears is weak in Sidar lands but very weak elsewhere.
The Ashen Veil
While rumours of this cult have begun to surface, no government has yet identified any organized cult within their borders. And yet the persistence of the rumours suggest that this demon-worshipping cult is active… somewhere.
The voice the Ashen Veil hears is very weak
The Bronze Owl
A fairly recent development, the Bronze Owl is a faith dedicated to Nantosuelta, patron of families and of mending. During the Halluchuirp repair of the ‘sky-golem’, formal prayers were offered to this deity and when they were answered, the faith blossomed. Priests of the bronze owl now perform marriages, and provide various blessings throughout the Halluchuirp nation.
The voice the Bronze Owl hears is weak