FfH NES (Never Ending Story)?

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Conflict Resolved Peacefully​

Tensions suddenly faded when Cassiel ordered his settlers to turn away and settle another province. This was a bit unexpected move by many citizens as war probably wouldn't break out so easily even if both sides persisted for a while. Still, there is a sigh of relief in both countries as peace and reason found their way at least for now.

Grigori issued second colonization order, Kuriotates went through with first one. Decision to allow second expansion this turn is revoked

Reaction among Kuriotate empire is positive ad confidence in leader increases. Kuriotates gain +1 stability

Grigori can choose to let this go (no effect) or to encourage revanchist movement (gain one free militia division and lose -1 stablitiy)
 
That means all orders are in, we shall soon move on to turn 2.. I also have few minor questions about orders for thomas and cesare.
 
Okay, turn one is done, and all orders processed.

I'll reduce the cost of buildings across the board, so check out the first post. (Province improvements wont be affected, just buildings) Some will have their effects increased as well.

I'll also probably add Obsidian Gate at T4 tech, that will allow instant transport between provinces, but no rush, we are at t1 for now.
 
Our high-council has advised to our loved leader (Cassiel) not to encourage revanchist, because of the instability it can cause, and that could be also taken as precedent and this is NOT in our (Grigori) interest...

Summary
Grigori civ is letting this go ... (or something like that ... i can't write english very well)
 
As far as I'm concerned Turn 2 can begin. Apart from this dispute, I have nothing really important to report. Buildings were revised slightly and have tech requirements added next to them so it's easier to find what do you need.

Grigori sent they ambassadors to all civilizations of Erebus. They, however, fund them with no gold so poor diplomats struggle to find their destinations. They carry a message - they offer Open Borders to all civs except Kuriotates.

Abculater - you have a Private Message

I'm reminding you that diplomacy is strongly encouraged, both on forum board and via private messages.

One small reminder - you need Mining for your scouts to discover minerals, and to use most of them. You need agriculture to be able to use farmed resources, but you can discover them even without.

If there is anything you would like to know, feel free ask here. For the rest, there is espionage ;)
 
How will the Armageddon counter and hell terrain work?

I'll calculate the AC. Players will not know where it stands, but it will influence world events. They will be available to order their prophets and priests to 'scry' it and prophercise what it will do.

For hell terrain, I'm not sure. Terrain owned by infernals will be hell, I'm not sure how will it effect gameplay. Probably bonus for demons inside, also hell provinces will need to be sanctified before they can be used. Probably resource change as well. If I'm feeling good I'll do a graphic change on main map in photoshop.
But I dont think it'll spread outside Infernal lands.
 

I need orders from Amurites and Svarltalfarl (no stress, though, but we can move on to next turn as soon as I get them).

I also need Grigori to revise colonization order.
 
Anyone interesting in trade this "scroll of Call Animal" (Scroll can be used to permanently summon a regiment of Bears at any time in the future during your turn, at no cost (You still have to pay their maintenace once they are summoned).)? I will trade it for tech(s) ... (:
 
*necro-bump*
The NES is still going strong!
TheJopa has stated that one or two new spots are available, but would prefer players that are familiar with the FFH lore.
 
Also you should note that things have progressed quite a lot since the last post in this thread.
 
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