Three comments/bugs:
1. I sent my Trojan Horse in to explore territory of a civ I didn't have an open borders agreement with. Suddenly several Barbarian Lizard Men Assassins appeared and took out the Trojan Horse. So why can they see and attack it while the civ (Sheelba) cannot?
2. I think the barb units that appear later in the game need some work - I suppose this is probably ongoing. Barb chariots and mercenaries don't make much sense and yesterday I came across a barb Royal Guard - that is a real laugher. I'm not sure about those damn barb Lunatics either?

I think having the orc crew (spearmen, axemen, worg riders,) and Lizard Folk (Men, Ranger, Assassins) is great though. Maybe more of that in the later units???
3. I know this is beta and there is more work to be done on the civopedia, etc., but it is very aggravating to not know which units, etc. can be built by which civs. For example, I am playing Calabrim and built a Weaponsmith. Not only did I inherit that blasted green unsmiley face, but discovered I couldn't build anything. I mean, why let me build the Weaponsmith then?
I know some like to choose their favorite civ when then play each time and they get to know the ins and outs of what to build. However, I like to let the computer randomly select who I will play and I usually get a different civ each time - this is probably better for testing anyway. But, it is tough knowing what each civ can and cannot build without some documentation.
Thanks as always.