FfH2 0.13 Bugs:

neohyram said:
I just can't seem to be able to get it to load properly. I had the same error with the original FFH mod as well. When I attempt to load it and the game restarts I get the "Loading screen" you know the one that says loading in like 4 different languages, it lasts for about 10 secs or less, then it dissapears and I see nothing else....ever it just dose not load anything. It dose not freeze, it just quits to nothing else.


What do I need to do, I even tried the short cut to the same effect?

Do you have more than 500Meg of free space on your hard drive?
 
Used the Archmage Level 3 chaos spell (Rage?) which is supposed to turn a unit into a Barbarian, and it just made the unit disappear. Also, I could continue to cast it indefinately.

Used the Level 3 Death Spell (Ennervate) to drop experience, and while the spell was resisted each time, I was given a meteor shower unit each time, and I could continue to cast it indefinately.

Jonathan
 
eerr said:
also, notice the gramatical error of "a archeron the red dragon"
this bad grammar also happens with "your %% has killed a the drown"

that "you've killed a <anything>" is a vanilla thing and i love it
please dont change it - its one of the few laughs we clan of the embers grunts get when trudging through woods wiping out "a elven archer" hoo-ahh!!:sniper:
 
playing the clan on monarch - (impossible to win in a 'real game' btw, one has to wipe everyone out early before any fun stuff is discovered) anyway - my conjurer got to level three water and there was no spell there, but heres the thing at level two you get a djinn, that cant even walk on the water!? whats up with that?
 
FM_Freyland said:
Used the Archmage Level 3 chaos spell (Rage?) which is supposed to turn a unit into a Barbarian, and it just made the unit disappear. Also, I could continue to cast it indefinately.

It works fine for me. But the unit always moves a tile when the spell is cast (i move it in case it is in a stack with allied units, when I switch it to a barbarian unit if it stays in a stack it will CTD).

There is an issue with having multiple casters selected when you cast spells that talchas is looking at.

Used the Level 3 Death Spell (Ennervate) to drop experience, and while the spell was resisted each time, I was given a meteor shower unit each time, and I could continue to cast it indefinately.

Jonathan

Its resist chance isnt modified. I suspect you were casting against a high level unit that was resisting.
 
Thank you Kael, but what about being given a Meteor shower each time I tried casting?

Jonathan
 
FM_Freyland said:
Thank you Kael, but what about being given a Meteor shower each time I tried casting?

Jonathan

I have no idea about that.
 
Is there a particular reason I can't build Maros? I'm playing as the Luichurp, Order state religion, have discovered Metal Casting, and the only other nation with the Order is way behind me techwise, so they don't have the Metal Casting prereq tech.

Another rather interesting glitch, although I think it may be cosmetic rather than in the guts of the mod, is that once I alt+tab out of the game, when I come back the minimap is screwed up - the cultural borders and terrain features don't line up!
 
+%Sphener (skin and model by White Rabbit)- The Order
+%Valin Phanuel (skin by Kael)- The Order

Maros is the Civ hero of the Khazad now.

The minimap is a graphical problem that occurs sometimes. Nothing we can do against it :(
 
Im pretty sure that if you alt-tab out a second time and come back in the mini map graphics will go back to normal.
 
also sometimes if you enter and exit the worldbuilder it will sometimes fix minimap errors. at least on my older system.
 
The Lanun leader only met me 1 or 2 turns ago (we did trade techs) and now she's giving me +5 modifier for years of peace - pretty sure this is a bug.
toomuchpeace7pp.jpg
 
I don't think flagbearers are working properly. I've had one in the same stack as a few different units for a couple turns, and they don't have morale promotion, nor does a bonus show up when I mouse over an enemy in a city.

edit: nevermind, lets just say I don't know how it works, but it has been passed on to some.
 
Horrible news! I finished my v012 game, so time to start a V013 one... But FfH (and my entire computer) freezes when I want to start a new game. At least it did twice in the three times I tried. Both times I heard the sound of some coins falling (one of those building sounds I guess) and then the game freezes, judging from the green bar in the early phase of game setup.

Any ideas what could be the problem? :(

Bad Player said:
The Lanun leader only met me 1 or 2 turns ago (we did trade techs) and now she's giving me +5 modifier for years of peace - pretty sure this is a bug.

I'm glad btw that I'm not the only one who thought Falamar was a girl without breasts. ;)
(Falamar is apparently a guy)

***

Edit: Fourth try: Halfway through game setup the game freezes/crashes. :(
 
Three comments/bugs:

1. I sent my Trojan Horse in to explore territory of a civ I didn't have an open borders agreement with. Suddenly several Barbarian Lizard Men Assassins appeared and took out the Trojan Horse. So why can they see and attack it while the civ (Sheelba) cannot?

2. I think the barb units that appear later in the game need some work - I suppose this is probably ongoing. Barb chariots and mercenaries don't make much sense and yesterday I came across a barb Royal Guard - that is a real laugher. I'm not sure about those damn barb Lunatics either? :cry: I think having the orc crew (spearmen, axemen, worg riders,) and Lizard Folk (Men, Ranger, Assassins) is great though. Maybe more of that in the later units???

3. I know this is beta and there is more work to be done on the civopedia, etc., but it is very aggravating to not know which units, etc. can be built by which civs. For example, I am playing Calabrim and built a Weaponsmith. Not only did I inherit that blasted green unsmiley face, but discovered I couldn't build anything. I mean, why let me build the Weaponsmith then? ;)

I know some like to choose their favorite civ when then play each time and they get to know the ins and outs of what to build. However, I like to let the computer randomly select who I will play and I usually get a different civ each time - this is probably better for testing anyway. But, it is tough knowing what each civ can and cannot build without some documentation.

Thanks as always.
 
Bad Player said:
Another bug is that I am trading 1 Law mana (from Bannor palace) for 1 Earth mana but I have no earth mana available. It might possibly be because I traded earth for law mana before I discovered pass through the ether???
Do you not have the resource or do you not have the resource on the resource page of the foreign advisor? I believe you can't trade away resources you've traded for so it shouldn't show up there since those are just what you can trade away.
 
Yeah I looked in the city after I posted this and I think it might have appeared in the city. I didn't realise the f4 screen doesn't include resources you get from other civs. Thx for clarification. :)

Sarasin, it does seem a bit weird that barbs become civilised.
 
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