FfH2 0.13 Bugs:

I've been having *lots* of hangups while loading games. They seem to be at the "Init Graphics" stage.
 
Is the issue that made regenerate map not work correctly with regent placement fixed?
 
drjones said:
Is the issue that made regenerate map not work correctly with regent placement fixed?

No, if you regen the MapChecker doesn't rerun.
 
I don't know if this was fixed yet or not (still playing 012).

I was playing as the Ljosfar(elves!) and I had elven archers BEFORE archery, however once I researched archery I needed to build the correct building for them. Seems a little bit backwards. :)

Also happy to report that this mod works decently well using Cedega/Linux. CTDs happen fairly often but I didn't expect it to work perfectly.
 
Kavok said:
I don't know if this was fixed yet or not (still playing 012).

I was playing as the Ljosfar(elves!) and I had elven archers BEFORE archery, however once I researched archery I needed to build the correct building for them. Seems a little bit backwards. :)

Also happy to report that this mod works decently well using Cedega/Linux. CTDs happen fairly often but I didn't expect it to work perfectly.

Yes, the archer thing is fixed.
 
Minor item: When a spider is in view range but not of a scout the camera still jumps to its location during the barb move turn.

Note: On a highlands map emp difficulty I have lost 6 scouts and 2 warriors, all to spiders. If the AI is simmilarly pwnd by spiders I guess thats fine but they seem to have a lot of scouts showing up. The lage amount of hills and forests on this map gives them a bit of an edge. This might be an abberation but might want to tone em down or make them appear later?
 
As Kuriotates I need 6 libraries to build the Great Library Wonder. I thought the plan to them was when a building required X buildings to build another building, as the Great Library and the advanced temples, it only required one building in each of your cities ...
 
As kuriotates when I found a religion it usually ends up in a settlement, which is quite a waste. I also found out you can build temples in your settlements using priests. Are those intended to happen?
 
Kael, I am enjoying exploring the new tech tree. It has a very different feel to it... far less linear than the old one. I'm assuming some of the techs (like tracking) will be fleshed out more?

2 things after starting a game as the Luchuirp:

1) While it's great that I start with a mud golem, I get no scout for exploring huts, and while I have a tech called crafting (as in "creating something"), I can't actually build anything with that mud golem. It feels wrong.

2) I built 2 mines, both on hills/plains sqaures. One had a gold resource and the other had nothing. The one with the gold resource only received +1 hammer (aside from the coin bonus), yet the one with nothing received +2 hammers. Is there a hammer penalty for gold?
 
felwar said:
Kael, I am enjoying exploring the new tech tree. It has a very different feel to it... far less linear than the old one. I'm assuming some of the techs (like tracking) will be fleshed out more?

2 things after starting a game as the Luchuirp:

1) While it's great that I start with a mud golem, I get no scout for exploring huts, and while I have a tech called crafting (as in "creating something"), I can't actually build anything with that mud golem. It feels wrong.

That is probably best for the balance thread rather than reported as a bug, but you are right that we will probably need to replace the worker with a scout. That was my call, Chalid and Woodelf both disagreed with the idea to give them a starting worker (see what I get for not listening to the team).

2) I built 2 mines, both on hills/plains sqaures. One had a gold resource and the other had nothing. The one with the gold resource only received +1 hammer (aside from the coin bonus), yet the one with nothing received +2 hammers. Is there a hammer penalty for gold?

Yes, as in vanilla gold give -1 hammer and +6 gold.
 
Kael, the Team,

Time to go to bed....nearly 3 AM in France.

Just to say : NO PROBLEMS after 189 turns on a standard map, Epic Speed, Prince level as Bannor Civ.:goodjob:

The only problem is: my brain crash with the new tech tree..;)

Impressive job, guys !!! Really!

PS: I had nearly improve my map/scenarii to 0.13a. Ready to test tomorrow i think... Looking for 2/3 guys (and woodelf, the friend of lizardmen;) ) to test it.

The Frog
 
rendermad said:
I also found out you can build temples in your settlements using priests. Are those intended to happen?
Yeah, I noticed that one as well, I voted we leave it in, because I kind of liked the quick culture boost if you were willing to sacrifice a priest.

If you get the full three gold boost per temple for Kilmorph, I can see that we need to do something about it though. But AFAIK, the settlement swallows most, if not all of the gold it makes.

Oh, by the way, I presume it's "Warg" Rider, since I suspect the name is derived from ta nordic word for wolf, "varg". Major nitpicking, I know, but that has been nagging my norseness for a while now.
 
wilboman said:
If you get the full three gold boost per temple for Kilmorph, I can see that we need to do something about it though. But AFAIK, the settlement swallows most, if not all of the gold it makes.

I tought settlements didn´t cost anything in maintenance...
 
That's true, but then they don't actually earn any money (or at least, very, very little) either. They're basically just there to allow you to grab yummy, yummy resources.
 
wilboman said:
That's true, but then they don't actually earn any money (or at least, very, very little) either. They're basically just there to allow you to grab yummy, yummy resources.

Yeap, exactly as he says.

It should be Worg, stolen from Tolkien. I actually don't like stealing from Tolkien because his stuff is so well know and so copied everywhere (which is why I also prefer norse and celtic references to greek/roman), but I just cant imagine a goblin riding anything but a worg.
 
Warg. It is Tolkien, but the word is "borrowed" from Norwegian/Swedish. Forgive me for nagging, I won't do it again. Much.:mischief:

I see in the article, however, that in D&D and Warcraft your version of the word is used. So I suppose it's an individual thing.
 
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