Kael
Deity
Please use this thread to post any recommendations you have for balance issues.
Hian the Frog said:Kael,
Since 0.13 there is a building that i think nearly useless : palisade.
Explanation:
One of the first building i build is an obelisk to improve my cultural border. it also gives me +25% def bonus when i reach the first cultural growth level. Palisade also gives +25% def bonus. So, i think that palisade building is useless. It gives you a non permanent bonus equal to the cultural one (which is permanent). Furthemore, palissade are quickly obsolete and cost too many shields.
What is the solution ?
OMI:
- lower the cost. 20 shields for exemple.
- raise the bonus to +50% against barbs and let it to +25% in others cases(for exemple) as it becomes quickly obsolete.
- divide the cost by two for def trait leader. There are defensive, no?
What do you think of my feelings?
The Frog.
Nikis-Knight said:Just like the skeletons, consider having blooded and greater werewolves created unable to attack the first turn. It's a free turn for them, since they just attacked to grow.
Also, Grigori Adventurers cannot become inquisitors. Understandable if intentional, but possibly not.
Edit: FM, nope I have one running around. No one ever expects the Grigori Inquisition.
Hian the Frog said:Kael,
I was testing the new Khazad as Arturus Thorne and i think there is a balance problem.
Industrious trait gives you a strong bonus to build wonders. It gives +50% wonders production as you know. If you add the bonus of a full or overflowing Dwarven Vault as i had, wonders build time becomes low. So, i built around 70% of the world wonders, even when i began their after others civs and those i usually never built. I also let you imagine that some wonders were built in a very very short time: Form of the Titan for exemple, as i had the bonuses described above and copper. Same idea for Prophety of Ragnarock , as i own Stone....
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Maybie, Arthurus Thorne's industrious trait had to be changed to an other one.
What do you think of my feelings ?
The Frog.
JuliusBloodmoon said:Add to it God King civic (+50%), Organized Religon civic (+25 ot 50%, dont remenber) and a Dwarven Smithy whit copper, iron and mithril (+55% ?), and a city whit like 10 Plains Hills and you can build anything in 1 turn. (i alredy did it)
Nikis-Knight said:I think you should add a large diplomacy bonus for returning a city to it's original owner (rather than keeping or burning it.) Probably the exact opposite of the you razed one of our cities! penalty.
Chandrasekhar said:I've been of this opinion for a while now, but no one else has brought it up, so I've kept silent. I figured I might as well see what the team thinks of it, though. Does it seem to you that recon units are overpowered? Hunters really dominate early game warfare. Do you intend for this to be so?