vorshlumpf
Emperor
Oops, I lied. Bed can wait.
1) Enchant Weapon (for melee troops) is kept during an upgrade to other troop types (in my most recent case, from Soldiers of Kilmorph to Paramanders). Is this intended, or simply a minor issue that doesn't warrant a fix?
2) Sentry Towers give what is essentially Sentry II promotions to all units on them. I've noticed that this actually stacks with other such promotions, so if you take a Recon unit with Sentry II and put it on a tower, you get a really good view of the landscape. As well, when you step off the tower, your unit still has the temporary promotion when they first land on the adjacent square (though it is immediately taken away). This allows you to see more than what some standing on the tower would see - though this 'extra' viewing is immediately wrapped in fog of war, so all you get to see is the landscape, not units.
3) Guardian Vines are not removed when borders are closed to someone. I noticed this when the computer plopped down GVs next to an enemy city, and when peace was enacted (without an open borders agreement), all of the attackers troops were expelled except the vines.
4) Earthquake will completely take out towns. I don't know if the spell is intended to be this powerful compared to regular pillaging (which would take 4 pillages for the same effect). Sweet spell by the way. I like seeing a town shrink when I cast it, even if I have no idea which building was lost.
- Niilo
1) Enchant Weapon (for melee troops) is kept during an upgrade to other troop types (in my most recent case, from Soldiers of Kilmorph to Paramanders). Is this intended, or simply a minor issue that doesn't warrant a fix?
2) Sentry Towers give what is essentially Sentry II promotions to all units on them. I've noticed that this actually stacks with other such promotions, so if you take a Recon unit with Sentry II and put it on a tower, you get a really good view of the landscape. As well, when you step off the tower, your unit still has the temporary promotion when they first land on the adjacent square (though it is immediately taken away). This allows you to see more than what some standing on the tower would see - though this 'extra' viewing is immediately wrapped in fog of war, so all you get to see is the landscape, not units.
3) Guardian Vines are not removed when borders are closed to someone. I noticed this when the computer plopped down GVs next to an enemy city, and when peace was enacted (without an open borders agreement), all of the attackers troops were expelled except the vines.
4) Earthquake will completely take out towns. I don't know if the spell is intended to be this powerful compared to regular pillaging (which would take 4 pillages for the same effect). Sweet spell by the way. I like seeing a town shrink when I cast it, even if I have no idea which building was lost.
- Niilo