Can someone link a save of a game thats taking 30+ seconds between turns. Im playing on a huge map with 18 civs and its only taking 6-8 seconds between turns (3.2 GHz, 2Gb Ram)
Sureshot said:this is not a new issue, but one i just remembered, sometimes tribal villages do nothing at all
Mordi said:Got a python exception when going into the victory conditions screen. How do you take screenshots in civ?
BeefontheBone said:The Khazad are capped at Adept level mages I'm afraid, to balance out their other advantages.
Shift-PrintScreen? Ctrl-Printscreen? Something like that; I tend to use IrfanView anyway.
Zurai said:Summon Phoenix gives Kuriotates full cities even when they're past the limit. Just a little bit overpowered and obviously unintended![]()
Keldan said:Strange thing, maybe it's a tweak, but Sidar Palace got +834221512if Bannor, Calabim or Doviello Palace are present...
Thorvald said:The concept of "free" levels based on the number of a specific mana node you control is excellent. Unfortunately it only does not seem to work properly. I receive "level one" if I have two of a node, but receive nothing when I upgrade my adept (I have four fire mana nodes).
I am also able to build (non-functional) roads over water.
Other issues I noticed handled in patch "a" (which I am currently downloading -- and can't believe you've put out already).
Mordi said:Shift-printscreen......Thanks
IF someone else has this problem (repeatedly) try clearing out your temporary internet files. I'm finally in:Nikis-Knight said:Grr, I'm trying to download now (5:00 PST) and I'm getting a really fast download complete, followed by a "NSIS" Error, corrupted file. Something I'm doing wrong? I THINK my connection is stable atm.
In 0.14, roads in the water increased the ship movement rate. I haven't tested it in 0.15 yet, but I haven't read anything about a fix for that bug.Chandrasekhar said:With roads underwater, I believe you can hook up even resources like this. Of course, this sort of situation is pretty rare, but I can't see any real harm in being able to build water roads.
give Fishing Boats the ability to make water roads (though if possible change their color to aqua or teal so they look better) and then call them sea lanes, or shipping lanes. itd be great to have a use for fishing boats besides being consumed for resources. one could send speed their boats along (something that i think is needed given the speed of land units has been increased) and get access to previously unaccessible resources.DMN said:In 0.14, roads in the water increased the ship movement rate. I haven't tested it in 0.15 yet, but I haven't read anything about a fix for that bug.
@Kael: I built those roads by loading workers into a boat, parking the boat on the tile I want to work, and then telling the workers in the boat to build a road.
mindlar said:Mages with fire 3 (from 4 fire nodes) can cast meteor swarm. Pretty sure that isn't intended behavior.