FfH2 0.15 Cosmetic Issues

It looks like the Pyre Zombie is intended as a replacement for the Axeman for the Shaeim civilization (same cost, same strength, same pre-reqs, marginal differences). However, this is not implemented.
 
xanaqui42 said:
It looks like the Pyre Zombie is intended as a replacement for the Axeman for the Shaeim civilization (same cost, same strength, same pre-reqs, marginal differences). However, this is not implemented.

They are not a replacement. Since Pyre Zombies explode when killed (a pretty significant difference) I wouldnt want to force a civ to only use them.
 
TheCowSaysMoooo said:
The Ashen Veil civilopedia says that it allows Necromancy (technology), this should be Corruption of Spirit (technology).

Thanks, I'll fix it.
 
QES said:
I have a problem with this. What are you going to chop those new trees down with I wonder? Rocks? No.

New trees are particularly stubborn to remove, if you've never tried, then you wont know. A saw, and actual equipment to do the job makes it realativly easy. But if you simply try to "pull them out" or Use rocks to bash them (EVEN SHARPENED ONES) your going to be exhausted.

Copper is the first metal for a good reason. Its the FIRST METAL. Copper axes are some of the oldest known crafted tools in existance. Crafting doesnt give you copper, bronzeworking does. And so one must wait until bronzeworking to chop away.

Now, if we want "crafting" to reveal copper, and bronze working to make units, i may be ok with this. But copper SHOULD BE ACCESSED before any sorts of tree-destruction occurs. Without the appropriate tools (and materials for those tools) preforming the impossible, even for "balance issues" strikes me as self-defeating in a game that is supposed to reflect 'ages'.


Honestly I dont care if it "eats up good territory" thats the name of the game! Hurry up and develop that bronze working so you can reclaim that territory. People DIDNT build in forests for a reason, they're wasnt SPACE. So unless you've a logical method of creating space, people ADAPT to how life IS, not how it COULD BE.

PLEASE, for the sake of logic and other fine institutions of thought, dont simply make new forests harvestable for "gameplay" or to "make life eaiser/balanced" for the player. It just is out of line.

Just my 2 cents.
-Qes

Oh, just burn it down :) Of course, you won't get a production bonus from it, but you will be rid of it :)
 
Halancar said:
Oh, just burn it down :) Of course, you won't get a production bonus from it, but you will be rid of it :)
on that note, i always thought that the fire 1 spell should burn forests and jungles, though maybe not ancient forests... or could do
ancient>forest>newforest>none
jungle>none

though that seems a bit powerful for a level 1 spell
 
Sureshot said:
on that note, i always thought that the fire 1 spell should burn forests and jungles, though maybe not ancient forests... or could do
ancient>forest>newforest>none
jungle>none

though that seems a bit powerful for a level 1 spell

Fire 1 - Burn new forests?
Fire 2 - Burn forests?
Fire 3 - Cookout over an ancient forest fire?
 
Powerful for a level 1 is an understatement. I don't think the ability should belong to an adept using scorch. Not too sure a mage would want to burn down the forest he is walking through either. I'd rather meteors or fireballs have the ability to wear down and eventually destroy a forest or jungle. At least have a chance to wear forests down when using meteors on tiles that have forests. They are meteors after all, not a puff of hot air.
 
The text for Republic states that it grants +3 happiness to the top 6 cities instead of the top 5 cities it actually increases the happiness of.
 
Simular issue to republic; text says:
-80% Distance cost modifier, -25% gold, -10% culture
Actual effects:
-60% Distance cost modifier, -20% culture
 
acqueduct still says that it is a prerequisite for building the Hanging Gardens
 
in the write-up for Eater of Souls for Sheam it talks about being able to cast mass fireballs/meteor swarms even though he is a summoning unit
 
After looking at the spell (lichdom), the Civilopedia text for Lich appears incorrect. It claims: "Liches also have the Twincast promotion, allowing their summoning spells to summon double the normal amount of units. ...and they will lose any proficiency they have with Life and Nature magic."

However:
They don't gain the Twincast promotion. They gain the Extension I and Combat I promotions. They do not appear to loose either Life or Nature spellcasting ability.
 
xanaqui42 said:
After looking at the spell (lichdom), the Civilopedia text for Lich appears incorrect. It claims: "Liches also have the Twincast promotion, allowing their summoning spells to summon double the normal amount of units. ...and they will lose any proficiency they have with Life and Nature magic."

However:
They don't gain the Twincast promotion. They gain the Extension I and Combat I promotions. They do not appear to loose either Life or Nature spellcasting ability.

Doesn't lichdom come with sorcery anyway? How would twincast allow them to "summon" twice as many units...
 
xanaqui42 said:
After looking at the spell (lichdom), the Civilopedia text for Lich appears incorrect. It claims: "Liches also have the Twincast promotion, allowing their summoning spells to summon double the normal amount of units. ...and they will lose any proficiency they have with Life and Nature magic."

However:
They don't gain the Twincast promotion. They gain the Extension I and Combat I promotions. They do not appear to loose either Life or Nature spellcasting ability.

I updated the lichs pedia text, thanks.
 
Nimbus said:
in the write-up for Eater of Souls for Sheam it talks about being able to cast mass fireballs/meteor swarms even though he is a summoning unit

Fixed, thanks.
 
Nimbus said:
acqueduct still says that it is a prerequisite for building the Hanging Gardens

Fixed, thanks.
 
Back
Top Bottom