FfH2 0.15 Cosmetic Issues

When I select one of my rangers in the city, Meshabur of Dis' flames appear and make everything almost unviewable.

However when I select Gilden Silveric it doesn't have a problem. :confused:

EDIT: Now I'm getting that problem with Gilden too!
 
Bad Player said:
When I select one of my rangers in the city, Meshabur of Dis' flames appear and make everything almost unviewable.

However when I select Gilden Silveric it doesn't have a problem. :confused:

I dropped meshabbers aura by 20% in 0.16.
 
Possibly intentional, but Ljosalfar and Kuriotate city names overlap (even Kwythellar, which is typically the Kuriotate capital, is listed as a potential Ljosalfar city).
 
TheCowSaysMoooo said:
Possibly intentional, but Ljosalfar and Kuriotate city names overlap (even Kwythellar, which is typically the Kuriotate capital, is listed as a potential Ljosalfar city).

Thanks, fixed.
 
I've found pedia information errors in the entries for Paramanders and Stygian Guard. It says Paramanders get a bonus against disciples (or something to that effect, can't remember), and that Stygian Guard start with Medic I (while they actually start with March).
 
I seem to be unable to directly select fishing in the tech-screen when I don't have exploration yet. Not really a problem because you can always select it after you researched exploration, just wanted to mention it because it seems wierd.
 
"Rantine combines the hero promotion and a high strength for as early in the game as he comes. He also has the ability to convert barbarian cities to his cause as long as he has the highest strength in that city."

The above text is inaccurate; according to the code the spell will succeed if Rantine has equal strength to the highest strength unit in the city; essentially, the text above suggests that a Str 5 Ratine will not be able to convert a city with a Str 5 Defender, whereas the according to the code, this would succeed.:

Code:
def reqConvertCity(caster):
	if not canCast(caster):
		return False
	pPlot = caster.plot()
	if pPlot.isCity() == False:
		return False
	pCity = pPlot.getPlotCity()
	if pCity.getOwner() == caster.getOwner():
		return False
	if pCity.getOwner() == gc.getBARBARIAN_PLAYER() and caster.getUnitType() == gc.getInfoTypeForString('UNIT_RANTINE'):
		for i in range(pPlot.getNumUnits()):
			pUnit = pPlot.getUnit(i)
			if pUnit.baseCombatStr() > caster.baseCombatStr():
				return False
		return True
	return False
As another note, the Ability "Convert City" Has nothing about a Strength comparison in its Civilopedia text.
 
If you take a look at the tech tree while playing the Clan of Embers you will recognize The Great Library as possible wonder for your orcs, but in the end it's not available to them because they can't build libraries. Even the Civilopedia plays along, because it states you don't even need the three libraries to build this wonder.

I think The Great Library should be blocked entirely for the Clan.

I suppose this might be an issue for all other nations without the ability to build libraries as well, but I didn't check it. And another question strikes me: Are there any other wonders connected to buildings not available to some civs? And if "yes", does the same problem occure for this wonders?

EDIT: Checked it. It happens for the Doviello too. Catacomb Libralus (needing a mage guild) is a victim as well.
 
I had a friend once who played a barbarian in D&D with an int of 18. He acted completely like a barbarian. And people thought he was dumb, until he'd point out the logical falacies of wizzards. Mayhaps they're not as dumb as we think they are?

Also, perhaps they evolve out of their primitive ways?
-Qes
 
QES said:
I had a friend once who played a barbarian in D&D with an int of 18. He acted completely like a barbarian. And people thought he was dumb, until he'd point out the logical falacies of wizzards. Mayhaps they're not as dumb as we think they are?

Oh nice, I like real life role playing games. They are a source of great fun. Never played D&D, though. The Dark Eye (probably unknown to you) is much more popular her in Germany.

QES said:
Also, perhaps they evolve out of their primitive ways?
-Qes

Oh my god, imagine a horde of barbarians capturing a library while conquering a city and losing their barbarian trait instantly because of this.
 
After a bit of chitchatting lets remind Kael of the original problem again. There are some civs like the orcs that are seemingly capable of building some wonders they can't build because they lack the prerequisites for them (libraries for The Great Library or a mage guild for the Tomb of Succelus).

My suggestion: Block these wonders for the affected civs to get rid of them in the tech tree.
 
Jean Elcard said:
After a bit of chitchatting lets remind Kael of the original problem again. There are some civs like the orcs that are seemingly capable of building some wonders they can't build because they lack the prerequisites for them (libraries for The Great Library or a mage guild for the Tomb of Succelus).

My suggestion: Block these wonders for the affected civs to get rid of them in the tech tree.

for civs that can't build the prererequisit buildings-
don't require the prequisits to build the wonders...

so technically they can get the wonders easer than other civs that can build the prerequisit...?
 
eerr said:
for civs that can't build the prererequisit buildings-
don't require the prequisits to build the wonders...

so technically they can get the wonders easer than other civs that can build the prerequisit...?

No they cant build them, but seemingly, it seems like they can... or something.
 
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