FfH2 0.16 Bug Thread

hidden nationality is cool, but the AI doesn't stop sending me hidden nationality tigers, 3 each turn, it's not a big deal but i am exploiting it without even wanting to, my units are getting really FULL experiences due to the attacks of the weak tigers...

and just a curiosity, this game has been my first civ game ever where i found a barbarian city empty, (and conquered it of course) is that supposed to be possible?
 
I had my mind set on firing up a single player custom game. Random leader, no alterations to AI or rules. I got halfway through the load sequence when I got a CTD T_T
 
Not a bug, but I just noticed my quote (at the 3D Downloads site) that I don't remember saying about the urinary tract infection. :hmm: ;)
 
Well I hope you still stand by your words, even if you can't remember saying them. FfH probably is better than a urinary tract infection, after all.

...

Unless you know something I don't. :hmm:
 
This is a bug that may qualify as a feature... mostly because it's really cool.

If you have open borders with someone, your hidden nationality naval units can attack their port cities directly.
 
woodelf said:
Not a bug, but I just noticed my quote (at the 3D Downloads site) that I don't remember saying about the urinary tract infection. :hmm: ;)

Yeah, I wanted a little self-depricating humor and your my favorite person to attribute odd facts to.
 
Endovior said:
This is a bug that may qualify as a feature... mostly because it's really cool.

If you have open borders with someone, your hidden nationality naval units can attack their port cities directly.
wouldn't the bug be hidden nationality units "not" being able to enter the seas of civs you don't have open borders with?
 
I had a giant spider and whenever it attacked someone the model of the giant spider would not move to that spot it was supposed to move to, but the actual spider would. Another words if you clicked on the model of it nothing would happen but if you clicked on the space it was supposed to be in you would get what you would normally get. Then if you moved it the model would move back to the right spot. Here is a picture of it.
Spoiler :
spider.JPG


As you can see the spider is one square north of where it is supposed to be in the circle.
 
TheJopa said:
Playing as Kuriotates... Well, some bugs. Entering city screen, 3rd ring is not highlighted as workable. Citizens seem to be working 'nowhere' or two of them on same tile. I get impossible high surplus of food and industry, yet in size 6 city game shows only 1 specialist and 2 citizens working.

This will be fixed in patch "a".
 
2 issues I've noticed:
1. Units no longer move and occupy the square when they conquer the last unit on that square, which means they have to move twice to attack/conquer a city. Is that intentional?

2. Playing with Black Wind, because of the above issue, when I had a ground unit attack from the boat directly and die, the computer glitched and the cargo space it occupied remained "occupied" even after the unit died. Several turns later I had to use the worldbuilder to recreate Black Wind to make the glitch go away.
 
pa12ick said:
2 issues I've noticed:
1. Units no longer move and occupy the square when they conquer the last unit on that square, which means they have to move twice to attack/conquer a city. Is that intentional?

2. Playing with Black Wind, because of the above issue, when I had a ground unit attack from the boat directly and die, the computer glitched and the cargo space it occupied remained "occupied" even after the unit died. Several turns later I had to use the worldbuilder to recreate Black Wind to make the glitch go away.

This should be fixed in patch "a".
 
Not a bug, really, but first game I create with lanun on islands map I get to start on a island with 5 clams, 2 ancients temples (widhout jungle) and 1 silk in forest. Oh and 2 fish nearby... lol
 
I'm not sure, but I don't think that Lanun warriors can be turned into drown

Edit: Woah, thats wierd. I just loaded my game and now it works.
 
Nikis-Knight said:
I think he means kill the units in port cities, something no boat can do, right?

Exactly.

Actually, I didn't get to test the 'kill' aspect, as I did it accidentally, and so my Black Wind met a well-fortified Axeman in a capital city and died. :blush:
 
Banor text problem again.
For the Guardsman in the city screen it says it "Requires wIron or Mithril" the n in that is not my typo either. However the guardsman only requires copper to be built.
 
I think this is a bug. I started a game with the "no barbarian" rule activated, but there were still barbarians.
Civ 1.61, Warlords, FfH 2016
 
Back
Top Bottom