Kael
Deity
Teg_Navanis said:Bump
(message too short)
As to the dissapearing lizardmen. The AI only maintains as many "exploration" units as it thinks it needs to reasonably explore the area it is in. For the barbs with all the units they are gettign they hit that threshold pretty early and start disbanding exploration units.
Thats good logic for vanilla but in FfH exploration units are also military units, so it will need to be changed.
I will be releasing a patch "g". I will have to look through the changelog and see what I want to include in it. I dont want to break the modpacks that have been made/or are begin made so the only changed file will probably be the dll.