Kael
Deity
Nimbus said:2) when looking for peace with Arendel, would get "AI No Diplo" text
Thanks, that will be fixed in patch "b".
Nimbus said:2) when looking for peace with Arendel, would get "AI No Diplo" text
I believe This isn't so with non-HN stacks. They will all move, that's why you can't attack with a stack even if only one unit has casted that turn.- Stack attack (4 mercs and 3 hill giants) all units seem to attack at once and then move to the tile they attacked. Would be better if it worked like normal combat - only the best odds unit attack and the others stay where they are.
Sureshot said:Quick game, I presume?
takes much less time than 32 turns for two ais to get Hunting (once two ai's have it, the barbs get it), so you should get hunting early too (hunters[which lizardmen are a UU for] are the all around best defenders in their tier and come early enough for city attacking, warriors cant stand up to them)
try giving all your units Orc Slaying (which works on lizardmen as well) if you dont want to be like them and own with hunters heh
Barbarian strength is modified by dificulty level, that may be why.the game seems to miscalculate barbarian stregnth 50%+10%+5% for a 3 monster was coming out 6.90 thats jsut wrong in the math department LOL
but they were easilly killed by a 6.00 monster so it hink they get their natural stregnth but the game shows it wrong
monolith94 said:Does patch a fix the sprawling trait? Cause as Kuriotates, I can only work two tiles in the third ring - the ones directly north and south.
monolith94 said:Does patch a fix the sprawling trait? Cause as Kuriotates, I can only work two tiles in the third ring - the ones directly north and south.
I'm playing the Doviello, and I can't seem to find Charadon. He's their hero? Do they have another hero? I can't find him.
By the by, Hidden Nationality? GREAT FUNCTION! Still a little rough, but adds a great twist to the game, very interesting.