Love
Deity
This is weird, a barbarian thane of kilmorph on water, are the ai cheating or what?

Is it intended that you cannot build lumbermills on ancient forests?
Also,
That happens in Rhye's and Fall of Civilizations too (when you choose to take control of a new civ which is being born). I'm not saying it's not a bug, I'm just saying it's likely a bug in whatever both mods use to switch the player's civ (whether that's some function in the SDK, some custom function which was added to it, or whatever).
What makes you think that a 17% chance of success should be 0%?
86% is not 100%, I alredy lost Heroes at 94~99% to common units.
A warning to all. Smartmap generates all the resources. So, you'll have toads to begin with and best of all, fish jumping about on land hexes. The normal generator seems to work fine, however.
Hi
How do I check what current version of the patch do I have? last night I downloaded patch C but I don´t remember if I installed it or not...
That sucks, that type of stuff would piss me off
A warning to all. Smartmap generates all the resources. So, you'll have toads to begin with and best of all, fish jumping about on land hexes. The normal generator seems to work fine, however.
Hi
How do I check what current version of the patch do I have? last night I downloaded patch C but I don´t remember if I installed it or not...
That sucks, that type of stuff would piss me off
@ ma.KaBre, do you know the spam rule?
When casting the ritual to lower the counter (forgot the name) it reduces it by 5 rather than the stated 3.