FfH2 0.20 Bug Thread

I built the Mercurian Gate wonder, they didn't spawn and it's still in my city (it isn't built in my capitol)

I founded the leaf religion...sad that I can't remember the name. Anyways I don't even have the option to build the song of autumn with a great prophet.

Disciple units don't gain the exp benefit unless I bring them to the city that Altar of the Lounnotar is built in.
 
I get a CTD at the end of this turn. I'm thinking that it could be from the fact that I captured the Ashen Veil holy city, as the next turn, it's due to come out of the unrest that occurs on capture of a city.
 

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Are you getting it from Falamar? All the ladies like him, he likes all the ladies.

I got the +2 diplo bonus only with Falamar so it isn't a bug.


I have also another doubt, probably i have forgotten something obvious or i am missing something i have founded fellowship of leaves in one of my cities and i got a great prophet.The problem is that the option to build Song of Autumn with my great prophet is not even greyed out just doesn't appear.
this is a screenshot.

civilization42007021714ty3.jpg
 
With patch A, seems related to the changes you made to the FFHGiftUnit function.
 

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Gah! I can understand why you (and the guy at the top of this page) would post that, but it was answered about 3 posts up on the previous page and is in the changelog. You need a bard for SoA, and a sage for Stigmata or whatever the veil shrine is.
 
Another CTD at turn-end save post. Nothing in common with the previous suggestions that I can see in Worldbuilder. (Mercurian gate etc.)

Patch A installed.
 

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Is Hyborem supposed to keep his immortal promotion when he is killed? Or in other words: how can you destroy the Infernals? I killed him dozens of times (xp farming :p) and took out all his other units with marksmen in the hope that I could take the city by killing every single unit in it, but I didn't succeed.
 

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Is Hyborem supposed to keep his immortal promotion when he is killed? Or in other words: how can you destroy the Infernals? I killed him dozens of times (xp farming :p) and took out all his other units with marksmen in the hope that I could take the city by killing every single unit in it, but I didn't succeed.

Hi

haha somehow I picture myself a big tall demon CRYING inside a tower in that picture.
 
Is Hyborem supposed to keep his immortal promotion when he is killed? Or in other words: how can you destroy the Infernals? I killed him dozens of times (xp farming :p) and took out all his other units with marksmen in the hope that I could take the city by killing every single unit in it, but I didn't succeed.

He is not supposed to, no. Kael confirmed that he is, however, and said that it would be fixed in the future. Killing him over and over again is also good for bringing the counter down to 0.
 
I got the +2 diplo bonus only with Falamar so it isn't a bug.


I have also another doubt, probably i have forgotten something obvious or i am missing something i have founded fellowship of leaves in one of my cities and i got a great prophet.The problem is that the option to build Song of Autumn with my great prophet is not even greyed out just doesn't appear.
this is a screenshot.

civilization42007021714ty3.jpg

Use Great BARDS instead, they changed it, and it was mentioned like twenty times in this thread.
 
With patch A, seems related to the changes you made to the FFHGiftUnit function.

Im at a loss to figure out how that error could be occuring. Weird.
 
i accidently hurt Aurics units with Ring of Flames (the ritualist one) while he was in my territory, which caused war.. i thought there was supposed to be a popup for such? maybe it doesnt work if it happens in your borders?

You probably read the wish list (the 2nd post in the changelog thread). Thats on the wishlist but hasnt been implemented.
 
You probably read the wish list (the 2nd post in the changelog thread). Thats on the wishlist but hasnt been implemented.

oh i see heh, any luck on the basium/hyborem fix for multiplayer? ive heard weird things about such

Edit Added: though really, you could just disable it in multiplayer, and let players simply relog to switch their civs.. though that wouldnt work with hyborem if switching is supposed to let you re-own your old civs cities
 
I think the problem is not that no valid plot is found (as you wrote in the changelog), but that iUnit (as defined in lines 1916 - 1930 of CvEventManager) returns None for most religions if the civ is infernals/mercurians. The definition in the XML says:

Code:
<Unit>
<UnitClassType>UNITCLASS_DISCIPLE_THE_ORDER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
&#8722;
	<Unit>
<UnitClassType>UNITCLASS_DISCIPLE_RUNES_OF_KILMORPH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
&#8722;
	<Unit>
<UnitClassType>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
 
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