Kael
Deity
Unlike what the changelog says the Lanun and Balseraph don't have air mana. There are a couple other things from the changelog not actually implemented, but I forgot what.
Fixed, thanks Maniac
Unlike what the changelog says the Lanun and Balseraph don't have air mana. There are a couple other things from the changelog not actually implemented, but I forgot what.
Not sure if its specific to os gabbela or not, but i had her at friendly and the entire game, no matter how high relations are she never goes out of red for any trades.
<TechRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</StrategicBonusRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</StopTradingRefuseAttitudeThreshold>
The patches all break savegames, right?
The AI logs (AI.log and AIMage.log) take 150 MB of disk space. Maybe you want to disable them for the version you distribute?
; Enable the logging system
LoggingEnabled = 1
; Enable the logging system
LoggingEnabled = 0
Usually not. When they do Kael lets us know.
Are infernal lords (the Infernal immortals) supposed to be impossible to kill inside the capital? In my current game Hyborem has a single immortal in his capital (plus some other filler units) that I have killed over 10 times in a single turn. I don't know if the same is true for other immortal units.
Also the Sheim planar gates appear not to use free buildings (i.e. mages guild from the catacombs) when deciding what can be summoned.
I found that with version 1.6 that I got a memory allocation error when reloading and crashed to desktop about 25 % of the time.Now with version 2.0, I get a complete lockup while loading where I have to cold boot about 25 % of the time.Much as my wife and I love to play this mod, I hate to have to cold boot. Hoping someone could provide some help or insight. PC. 3.6 Ghz, 2 G Ram, Raedon X800 256 MB video card.
Ok, maybe dumb question, but why do I see no temples anymore in the maps I generate? Smartmap, FFH tektoniks, or even regular maps, I didn't notice any. Are they supposed to be removed?
Also, in 2.20 now the smartmap generator hangs in initializing stage if you try to use both x and y wrapping. It didn't have that problem in 2.16.
Great Mod.
Thx
Bigben34
this happen to me as well, a capital being impossible to take with a few troops in it that are for some reason immortal.
i posted a save game file in my previous post. love to have that checked out.
I'll fix it in the next patch, thanks.
I don't know if this is the right place to host this or if anyone even already addressed this but there seems to be a bug with the mercurian gate i think. Everytime I build it the game crashes.
Me miss Basium.
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There seems to be a problem with the civipedia where it just says something like TXT_KEY_BUILDING_CELESTIAL_COMPASS_PEDIA is this normal or is there a way to fix it?