FfH2 0.20 Bug Thread

Unlike what the changelog says the Lanun and Balseraph don't have air mana. There are a couple other things from the changelog not actually implemented, but I forgot what.

Fixed, thanks Maniac
 
Are infernal lords (the Infernal immortals) supposed to be impossible to kill inside the capital? In my current game Hyborem has a single immortal in his capital (plus some other filler units) that I have killed over 10 times in a single turn. I don't know if the same is true for other immortal units.

Also the Sheim planar gates appear not to use free buildings (i.e. mages guild from the catacombs) when deciding what can be summoned.
 
Not sure if its specific to os gabbela or not, but i had her at friendly and the entire game, no matter how high relations are she never goes out of red for any trades.

Apparently that's just the way she is:

<TechRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</StrategicBonusRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</StopTradingRefuseAttitudeThreshold>

She'll never trade techs, never trade strategic resources, and never stops a trade because you want her to. Seems all of the evil leaders act this way, though not to the extreme of refusing trading a tech away.
 
The patches all break savegames, right?
 
The AI logs (AI.log and AIMage.log) take 150 MB of disk space. Maybe you want to disable them for the version you distribute?

You should disable logging in your .ini file.

Change

Code:
; Enable the logging system
LoggingEnabled = 1

into

Code:
; Enable the logging system
LoggingEnabled = 0

(this is your ini file in my documents/my games/...)
 
Are infernal lords (the Infernal immortals) supposed to be impossible to kill inside the capital? In my current game Hyborem has a single immortal in his capital (plus some other filler units) that I have killed over 10 times in a single turn. I don't know if the same is true for other immortal units.

Also the Sheim planar gates appear not to use free buildings (i.e. mages guild from the catacombs) when deciding what can be summoned.



this happen to me as well, a capital being impossible to take with a few troops in it that are for some reason immortal.

i posted a save game file in my previous post. love to have that checked out.
 
I found that with version 1.6 that I got a memory allocation error when reloading and crashed to desktop about 25 % of the time. Now with version 2.0, I get a complete lockup while loading where I have to cold boot about 25 % of the time. Much as my wife and I love to play this mod, I hate to have to cold boot. Hoping someone could provide some help or insight. PC. 3.6 Ghz, 2 G Ram, Raedon X800 256 MB video card.

I came here to post a similar problem. I saw this post so I tried the cold-boot method first. That didn't work, so...

The game freezes up on me sinc eI patched to "d". I had no problems running 2.0 plain and patched to "c". Since patching to "d", my PC freezes up on the first game generation screen. cntr-alt-del then End Task does not unfreeze it. It takes a shutdown/restart to unfreeze the PC. One time I had to yank the power cord. Playing the same conditions I tried under plain and patch "c". :sad:
 
Ok, maybe dumb question, but why do I see no temples anymore in the maps I generate? Smartmap, FFH tektoniks, or even regular maps, I didn't notice any. Are they supposed to be removed?
Also, in 2.20 now the smartmap generator hangs in initializing stage if you try to use both x and y wrapping. It didn't have that problem in 2.16.

Great Mod.
Thx
Bigben34
 
Ok, maybe dumb question, but why do I see no temples anymore in the maps I generate? Smartmap, FFH tektoniks, or even regular maps, I didn't notice any. Are they supposed to be removed?
Also, in 2.20 now the smartmap generator hangs in initializing stage if you try to use both x and y wrapping. It didn't have that problem in 2.16.

Great Mod.
Thx
Bigben34

Yeah, temples are gone for now. I needed the space for another bonus (and I have never been really happy with the mechanic). They will probably come back later on.
 
this happen to me as well, a capital being impossible to take with a few troops in it that are for some reason immortal.

i posted a save game file in my previous post. love to have that checked out.

I'll fix it in the next patch, thanks.
 
A bit more information to my original post. Have had no problems to speak of with Vanilla or Warlords. Played huge maps, 18 civs, highest graphic settings. Slowed a bit in late game, but no crashes. Had problems with Fall From Heaven II version 1.6 like I stated earlier, where the game crashed about 25% of the time on reloads. This was on a huge map with highest graphic settings as well. I think that it was a memory allocation error.

I should have said that when we played version 1.6 on a large map (highest graphic settings) the crashes were seldom and at late stages of the game.

With version 2.0 we haven't had crashes from memory allocation, but the PC locks up on reloads just after the prgress bar displays "init graphics", even fairly early in the game. This is on a large map - highest graphic settings.

I thought that if perhaps I lowered the graphic settings it might solve the problem. But am wondering how much of a difference there is in the graphics from version 1.6 to 2.0.

Thank you for your response to our problem. I will try running at lower graphics and will watch to see if more people experience any lock ups. Hopefully if there is a graphic bug, we can catch it as this is such an excellent mod.
 
I don't know if this is the right place to host this or if anyone even already addressed this but there seems to be a bug with the mercurian gate i think. Everytime I build it the game crashes.

:( Me miss Basium. :(
 
There seems to be a problem with the civipedia where it just says something like TXT_KEY_BUILDING_CELESTIAL_COMPASS_PEDIA is this normal or is there a way to fix it?
 
I don't know if this is the right place to host this or if anyone even already addressed this but there seems to be a bug with the mercurian gate i think. Everytime I build it the game crashes.

:( Me miss Basium. :(

What patch are you using?
 
There seems to be a problem with the civipedia where it just says something like TXT_KEY_BUILDING_CELESTIAL_COMPASS_PEDIA is this normal or is there a way to fix it?

There is missing text strings for a few objects, we aren't at that stage yet (fixing cosmetic thing). Just trying to get bugs and play issues taken care of right now.
 
Back
Top Bottom