Hi, I was playing earlier today and managed to exploit a bug/glitch which allowed me to have more than 4 heavy crossbow men, by building crossbow men then upgrading them, i attached the save game. Thank you
Never saw this before, but...
If you use your Inquisitors or Arch Mages with Mind Control, you can get unlimited Tier IV units from the barbarians in later game when they come.
Some may be a bit different (Lizard Beastmasters, Lizard Druids,etc.), but you can still pile up some Tier IV bonus units with this strategy.
Graft Flesh gives me a python error
Spoiler :
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The next turn the 4th Horseman appeared and, suddenly, I had tons of units. My gold went from +6 to -98.
4. I got a strange bug several times when attacking with Hyborem. First when attacking a city defended by Bambur, then attacking a city defended only by Stonewardens, last time when attacking Basium on the field. I attacked (with a high chance of winning), then got the message telling me i won, then Hybo disappeared and i got the message i had re-created him. He was actually in my capital, having lost his immortal trait. First two i reloaded and attacked something else (happens again if i re-attack the same target, it's not a custom game so random seed is saved). I was able to take those targets later without loosing hybo.
Feedbacks playing the infernals (1 bug at least) Buggy or undocumented armaggedon behaviour
In another game, this time playing Bannors. The AC rose slowly at first, but when Flauros founded the veil, it quickly grew to 39, and i was afraid it would reach 40 and Blight would occur. I was too far awy from flauros and Hybo to act against them, but my southern neighbour, Auric, whose i was watching closely to see if he would turn Order or not switched to the Veil. I quiclkly dispatched two of the Stooges and started to soften him (he was not very strong), and followed with my cavalry. I 3 turns he was gone. I was relieved and very surprised to see the armaggedon drop by 5 when i conquered his last city (it wasn't even a veil city, he only had one). Is AC supposed to drop when an evil civ is beaten (and possibly rise when a good civ is beaten), or is it a bug? This behaviour is documented nowhere, but apart from the dev-diary, we have few informations on how the AC works.
Oh and another thing, I got a Rice resource that later got "veiled". When I Sanctified that tile the Rice came back...as Bananas!![]()
The most important question is ofcourse, are bananas more evil then rice?![]()
The second is if this is intended and why?
Archer of Leaves can be built with a tag for another religion. OO in this case.
I'm sure this applies to all the other religiously-supplied units as well.
Feedbacks playing the infernals (1 bug at least)
OK, so i decided to try out the infernals recently. I wanted to test the uber-city strategy, not that it has anything to do with bugs. It's fun but you just come late and i played with outdated units until hellfire gave me high tier units.
I noticed some strange things happening in this game : here they are :
- When i raze a city, i ALWAYS get manes in my cities, whether the city was evil, neutral or even good. Is it intended, i thought only evil-neutral cities would give manes. Or do thoses manes appear because the armaggedon increases.
- When Hellfire hit the world, the demons spawn belong to me (infernals), i thought they were barbs?
- The 4th horseman, Ars Moriendi, did nothing so far. He appeared at the end of a peninsula, creted a city named "Kwytellar"
and sat there for some time. When he decided to move on, my territory had grown all over the peninsula and he was unable to cross it (i was still at peace with barbs). OTOH i can enter barb territory without causing war (i converted one of their cities to the veil with a savant). It works like a one-way open-border!
- I got a strange bug several times when attacking with Hyborem. First when attacking a city defended by Bambur, then attacking a city defended only by Stonewardens, last time when attacking Basium on the field. I attacked (with a high chance of winning), then got the message telling me i won, then Hybo disappeared and i got the message i had re-created him. He was actually in my capital, having lost his immortal trait. First two i reloaded and attacked something else (happens again if i re-attack the same target, it's not a custom game so random seed is saved). I was able to take those targets later without loosing hybo.
![]()
Buggy or undocumented armaggedon behaviour
In another game, this time playing Bannors. The AC rose slowly at first, but when Flauros founded the veil, it quickly grew to 39, and i was afraid it would reach 40 and Blight would occur. I was too far awy from flauros and Hybo to act against them, but my southern neighbour, Auric, whose i was watching closely to see if he would turn Order or not switched to the Veil. I quiclkly dispatched two of the Stooges and started to soften him (he was not very strong), and followed with my cavalry. I 3 turns he was gone. I was relieved and very surprised to see the armaggedon drop by 5 when i conquered his last city (it wasn't even a veil city, he only had one). Is AC supposed to drop when an evil civ is beaten (and possibly rise when a good civ is beaten), or is it a bug? This behaviour is documented nowhere, but apart from the dev-diary, we have few informations on how the AC works.