Darcave
Chieftain
I use mercenaries to destroy every defender in city and then my hidden nationality zealot spread my religion in that city. This way I achieve religion victory. So I think its not a bug. 

Research the tech animal mastery. (I think--it's the tech that allows rangers, diffferent from the one allowing other cages.)I got a spider. No silk pen for my cities, carnaval or not .
BUT it offers the pen in city of the other civ with open borders...
any idea how to fix it without waiting for a patch?
Shouldn't the chariot have been killed, or is this another rounding issue?
If you want to verify, you can check the battle odds against the chariot with any of your units. The battle odds should show the exact HP (out of 100).I had two of my Confessors use their fire spell on a Goblin Chariot.
Afterwards, the strength of the Goblin Chariot was shown as 0/0.
Shouldn't the chariot have been killed, or is this another rounding issue?
Thank you.
This behaviour is as expected, unfortunately. The same thing happens for those with movement benefits for other terrain (such as dwarves moving two spaces over wooded hills).Also, nomad promotion gives 2 turns in desert for units with 1 move and THE SAME 2 turns for units with 2 moves. Also, it does not affects flood plains and oasises (but works for desert/hills).
Sheut stones are being handed out to Work Boats, giving them a positive Str value. I seem to recall that giving these guys a non-zero strength confuses the AI no end. While I've not seen (or really looked for) any unusual behaviour, I just thought I'd throw this one out there.
This applies to workers, and I assume settlers, as well. It was interesting to see a worker defending a city alone, and more interesting to have it actually defend the city.Building the Altar of Luonnoatar also creates workboats with nonzero strength from the Blessed promotion.
I believe that this is the way Civ IV calculates combat. Only the combat promotion is added to the attacker. Other promotions (e.g., shock, woodsman,...) affect the defender's combat value.It's seems there is a bug with VS bonus (at least for scout/hunter vs animal/geant).
When one of my animal defend against an ennemy scout, my animal have -100% instead of +100% for the scout
I believe that this is the way Civ IV calculates combat. Only the combat promotion is added to the attacker. Other promotions (e.g., shock, woodsman,...) affect the defender's combat value.
Yup: Combat Explained
- Niilo
No. When you attack an animal with a scout it has +100% but if you are attacked by a scout your animal has -100% (instead of +100% for the scout)
No. When you attack an animal with a scout it has +100% but if you are attacked by a scout your animal has -100% (instead of +100% for the scout)
There is no such desire.Even if there was a desire to restrict owners(and the city there-in) of Mokka's Cauldron to certain religions
I caught a pretty big ugly bug. I got it, reloaded and tried again. Got it, reinstalled and patched to C. It is persistent.
When trying to Found Temple with a Priest, in a city with Mokka's Cauldron, a Python error presents. In the case of Leaves and Stonewardens, a CTD happens so fast, I haven't been able to track what the python pop-up says. It is consistantly okay for Cultists and Ritualists. For Confessors, It gets a looped Python error, but no CTD.
Traceback to
CvMainInterface.py Line 1411 get PLEUnitInfo
Attribute error: "NoneType"
Object has no Attribute "getDomainType"
Even if there was a desire to restrict owners(and the city there-in) of Mokka's Cauldron to certain religions(which I can't see, since it doesn't come on a religious tech, and would restrict options, Also, normal disciple units can spread any religion to the city. It seems linked to the "death" of the unit), then any such function seems a little broken.
Cheers!
Read the last sentence of the Civilopedia entry:
"Only neutral players can build Druids."