Chandrasekhar
Determined
How about letting wolfpacks recombine into another animal, maybe one that doesn't spawn other units? Direwolves?
Hi Guys this is my first time posting.
I love this mod. Probably the best mod for Civ I've ever played. However since converting to O.22 the last couple of times playing, Hyperboram has not appeared. He is meant to appear when the Ashen veil is founded but he has not. Is this a bug or am I just missing something really obvious? On the last game I was playing an epic game on a large map, 8 others civs and 0.22d patch. The Ashein veil was founded by the Calabim but no Hyperboram anywhere and I checked with the world editor. I was playing Perpentach.
This is on the latest patch, gravitygroove?World builder reveals (after me waste WAY too much time trying to play it) THOUSANDS of wolves/bears but mostly wolves. The entire map is covered in every untakened space by me or the other cpu's, in WOLVES! come on. my idea of fun is not having to micromanage rangers for 500 turns to win.
City has 14 food with nobody on the tiles.
When I played FfH2 0.22d in Grigori, he get Way of the Forests and Way of the Earthmother.
I don't know it's a bug or not.
Is it right?
Somewhere between 0.22b and 0.22d, CHAOS_MARAUDER_BETRAYAL_CHANCE was raised to 100. I assume that this was injected for a test, and never reverted back to 20 (or so).
If memory serves, devouts can also move through rival territory. That can be quite useful at times. Personally I still think that the way hell spreads needs to be changed so that sanctify is more needed. (why should the good players care about its spread when it doesn't effect their territory. Except for preventing demons from getting defensive promotions, helping out allies, and pure impatience I don't see why they should use it)
Personally I think that Devouts should have a different prerequisite tech than assassins.