FfH2 0.22 Bug Thread

How are you playing Ice, when it doesn't come out until after Shadow?

Do you have a time machine, or did you mean to say Light?

I hope its the first one, since that would save the team a lot of work. They could skip Shadow altogether and release the mod as soon as BtS is released. ;)

Uh, my bad. I think I just referred to it as Ice in another post.

I just think the heat here in Bangkok has me wishing for some Ice.:p

I'll try to get my Light-Fire-Shadow-Ice act together.
 
Units with Hidden Nationality are unable to attack a unit from native territory across the border with a neighbour if there is neither war no open borders with him (after pressing "let's reconsider" nothing happens).

Are you trying to execute the move from one of your cities? Hidden nationality units seem to count as yours unless moved outside a city.
 
There seems to be a problem with elepant unit after declaring war.

Before i declare war with my neighbor, it can attack normally and even use my neighbor's road. After I declare war it can no longer attack and can no longer use the road of my neighbor.

I didn't encounter any problem with other animal units.
 
Xanaqui42, all 5 of your bugs will be fixed in patch "g". Thanks!
 
I have a strange problem. I have a city which is a holy city of Leaves and Kilmorph and for some reason I can't build a shrine for Leaves with a Great Prophet. Only Tablets of Bambur show as available. Look at screenshot. WTH?

Edit. Btw the background behind the head of the prophet in the lower left corner is screwed. Cosmetic issue?
 

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Oh, I must've missed that change. Thanks.
Maybe there should be some info in civilopedia which great person builds what or something? Just in case ;)
 
Playing as Khazad, I built the Blood of the Phoenix and nothing happened. I didn't think to make a saved game, sorry.
 
Thats what I mean, nothing happened. No immortal marks on anyone. I don't know if its possible the dwarven promotion is interfering with it or something.
 
Blood of the Phoenix didn't work for me either. Playing as Calabim / vampires.

My Shadows stopped being able to see invisible units (not sure if they had it to begin with and lost it, or never had it at all). Occasionally an AI Shadow would become visible after attacking, and could be killed by my (normal) units.

Possibly a problem with vanilla Civ: units that move more than one space do not have the crossing-river combat penalty applied. Or at least, it doesn't show up when hovering the mouse over the target.

Foul
 
Blood of the Phoenix:
wPlayer = PyPlayer(player)
There is no variable called player. Should be pCity.getOwner().
 
How much longer will the bug reports here be relevant? v.22 seems more buggy than past versions. I'm sure a lot of time is being spent coding for BtS and it is being released in short order. I spend way too much thinking about FfH. :crazyeye:
 
How much longer will the bug reports here be relevant? v.22 seems more buggy than past versions. I'm sure a lot of time is being spent coding for BtS and it is being released in short order. I spend way too much thinking about FfH. :crazyeye:

Then clearly Kael has no personal life as he still has kept these patches coming a lot faster than many other modders out there that AREN'T simultaneously supporting their new mod and a commercialized version of their original mod.

I have no idea how you do it, Kael, but please keep it coming!
 
Playing as Khazad, I built the Blood of the Phoenix and nothing happened. I didn't think to make a saved game, sorry.

Should be fixed in the next patch.
 
How much longer will the bug reports here be relevant? v.22 seems more buggy than past versions. I'm sure a lot of time is being spent coding for BtS and it is being released in short order. I spend way too much thinking about FfH. :crazyeye:

Oh, I don't know. We've had buggy versions before (at one point we were thinking we may run out of letters for patches).

Bug reports are 100% relevant. I'll probably continue patching 0.22 through next week then start work on 0.23. But even after I start 0.23 I will want all the bugs reported so that they can get fixed in the next version.
 
attacking an enemy saverous with my pyre zombie damaged the units in my city...(saverous was next to my city)
 
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