KingOfLands
Warlord
- Joined
- Dec 21, 2006
- Messages
- 227
If you were to combine Magic Resistance and Arcane I would be forced to enable the Illians in my main copy of FFH and play nothing but Auric. That'd be a heck of a combination with Philosophical: science galore. The main benefit would still be in multiplayer, of course, but it might serve to make some civs popular that weren't before.
Free Mobility or Combat I and doubled effect from Mana nodes would seem like a more interesting change to me. Arcane would still be a long run trait but it'd be much more impressive, and turning the mana nodes into a desirable resource instead of something I want just outside my fat cross would be nice.
As far as Assassins go, the best defense against them at the moment is to have your own, so far as I've been able to tell the couple of times they've cropped up in single player. This would be a lot more fun if they defended against one another, too; some sort of promotion or unit trait might help in that area.
Oh, and Jenaelha: The only AI magic use I've seen is the Balseraphs repeat-casting Dance of Blades on city defenders (which I didn't even notice until last weekend) and of course Acheron's fire breath. The AI's lack of use of magic definitely makes the traits less useful - Valledia and Tebryn are the only ones that Arcane works that well for and that because of the Cave of Ancestors and the Arcane / Summoning combo, respectively. Speaking as a guy who plays almost entirely sp, magic's useful mostly for support.
Free Mobility or Combat I and doubled effect from Mana nodes would seem like a more interesting change to me. Arcane would still be a long run trait but it'd be much more impressive, and turning the mana nodes into a desirable resource instead of something I want just outside my fat cross would be nice.
As far as Assassins go, the best defense against them at the moment is to have your own, so far as I've been able to tell the couple of times they've cropped up in single player. This would be a lot more fun if they defended against one another, too; some sort of promotion or unit trait might help in that area.
Oh, and Jenaelha: The only AI magic use I've seen is the Balseraphs repeat-casting Dance of Blades on city defenders (which I didn't even notice until last weekend) and of course Acheron's fire breath. The AI's lack of use of magic definitely makes the traits less useful - Valledia and Tebryn are the only ones that Arcane works that well for and that because of the Cave of Ancestors and the Arcane / Summoning combo, respectively. Speaking as a guy who plays almost entirely sp, magic's useful mostly for support.