Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
any chance of bringing back Stone resource since more resources available? Crafting-Masonry seem so weak considering each offer improvements that only work on 1 normal resource (sheut stone is not often encountered, especially early on).
Might be good to take out Wineries completely, the brewery building covers that function pretty well, could instead make wine a farm or plantation resource, and add it to the list of +1 happies for breweries.
Workshops come really late and a lot of it is nonsensical, like construction adds +1 to workshops, but you can't even build workshops til Iron Working. Seems like it'd be better if you could build Workshops with Crafting (i can't imagine anyone considering them overpowered), and they might add a bit more functionality to Crafting.
Moving Forts to masonry could be fun too.. I know they're in math in vanilla, but masonry seems early enough to be useful and makes sense (if you can build stone walls, you can build a fort).
Might be good to take out Wineries completely, the brewery building covers that function pretty well, could instead make wine a farm or plantation resource, and add it to the list of +1 happies for breweries.
Workshops come really late and a lot of it is nonsensical, like construction adds +1 to workshops, but you can't even build workshops til Iron Working. Seems like it'd be better if you could build Workshops with Crafting (i can't imagine anyone considering them overpowered), and they might add a bit more functionality to Crafting.
Moving Forts to masonry could be fun too.. I know they're in math in vanilla, but masonry seems early enough to be useful and makes sense (if you can build stone walls, you can build a fort).