arkham4269
Court Writer - Orbis Mod
I have mentioned before that I keep getting this issue where I'll be playing and usually right after I've hit "end of turn" right before my turn comes up after the AI is through computing all of the AI civ's turns I'll get this:
File:\main\Civilization4\SDKs\Gamebryo2_0\NiDX9Ren derer\NiDX9SourceTextureData.cpp.Line:321
This error message is followed by a Runtime error for the basic Civ.exe.
I have done everything I can. I've update Direct-X, I've updated my ATi mobility Radeon card as much as I can and often times, I turn the graphics down to the minimum which used to help, but doesn't seem to anymore. I used to get this error when there was a lot of Burning Sand in the game, but now I get it halfway through a game with Hell Terrain turned off.
However, so far I've found that I only get this crash with FfH or FF. I just finished a game with the new BtS 3.17 Next War mod and I had no problems.
In reading these CivFanatics forums, I've seen that often times a code used early in a mod will cause problems later in the mods build. Is it possible that something got written that now isn't needed and causing problems? When I first started playing FfH around build 2.02-ish, I never had this problem but now as the mod changes, the crash is happening earlier and earlier and I don't think it's just my system not being able to handle the game.
Please, any help will keep my forehead in good health so I can stop banging it against the desk after trying to get this to work!
File:\main\Civilization4\SDKs\Gamebryo2_0\NiDX9Ren derer\NiDX9SourceTextureData.cpp.Line:321
This error message is followed by a Runtime error for the basic Civ.exe.
I have done everything I can. I've update Direct-X, I've updated my ATi mobility Radeon card as much as I can and often times, I turn the graphics down to the minimum which used to help, but doesn't seem to anymore. I used to get this error when there was a lot of Burning Sand in the game, but now I get it halfway through a game with Hell Terrain turned off.
However, so far I've found that I only get this crash with FfH or FF. I just finished a game with the new BtS 3.17 Next War mod and I had no problems.
In reading these CivFanatics forums, I've seen that often times a code used early in a mod will cause problems later in the mods build. Is it possible that something got written that now isn't needed and causing problems? When I first started playing FfH around build 2.02-ish, I never had this problem but now as the mod changes, the crash is happening earlier and earlier and I don't think it's just my system not being able to handle the game.
Please, any help will keep my forehead in good health so I can stop banging it against the desk after trying to get this to work!