i would prefer something that makes the AI build more and better troops![]()
thanks for giving my new darker stuff a try.
if you want new gfx for the added beasts, give us some hints about how and what they are and should look like. I wont give em priority, as one cant be sure that they will stay at all, but perhaps in between we have a great idea or find great reference material or things like this.
take your time![]()
and i just wanted to say: great stuff Kael, thanks for all your effort.
wasnt there something like a value in the xml, which tells the AI how powerful a unit is? cant we just multiply every such value by 2 or something?
I have base graphics for all of them. Gurid is just a giant gorilla, Margalard is a giant baboon and the Leviathan is a giant fish.
They remind me of something for Civilization:Revolutions or whatever the console version is. Too cartoony, unless that's just because of the zooming. They at least need a new texture I think.
the fish is ok, while still white is not the scariest colour. the baboon and gorilla will have to be replaced on the long run, they simply dont look serious enough.Any idea for a Balseraph scout?
So what are these design contests mentioned in the Shadow Schedule thread? I'd say
1) unique feature
2) event (must be tied to a specialty)
3) World Wonder
Also, it would be cool if we could convince Hex to make a poster of the winning wonder (or feature) and then mail that to the winner as an extra bonus.