Couple balance issues about some events
Constellation event for evil civs that can give them 100+ beakers or for a mere 50 gold a great prophet, feels overpowered to be able to get that on turn 1.
Graveyard event where you have the choice to spend gold to build a graveyard be evil or don't have either and get +1 sickness in every city for the rest of the game, it really should be limited to a duration instead of permanent, I had the event two times in a row and if I didn't have the gold I would of had -2 health for the whole game.
Constellation event for evil civs that can give them 100+ beakers or for a mere 50 gold a great prophet, feels overpowered to be able to get that on turn 1.
Graveyard event where you have the choice to spend gold to build a graveyard be evil or don't have either and get +1 sickness in every city for the rest of the game, it really should be limited to a duration instead of permanent, I had the event two times in a row and if I didn't have the gold I would of had -2 health for the whole game.