I have a foreign computer, Chinese to be exact, Chinese windows Vista. I have accepted the fact the my Civilization games will be forever cursed with having about 10% of everythings name as TXT_KEY_...
EVERYTHING in FfH is in TXT_KEY... which I have also learned to live with. The hardest part is knowing what your doing for events, since you actually cant understand it... there is no Armageddon counter, and diplomatic relations are strange. But you get used to it and play through it. I play for the strategy anyways, which is still (mostly) there. There are a few funny things though (The Celestial Compass improves Spaceship Construction... Useful.

)
I have actually never tried the Fall Further modmod, but decided to give it a shot, the spider race sounds like a ton of fun. So, I went there, read a little bit, installed it, played it.
NONE of the Fall Further additions (races, events, units, ect...) are in TXT_KEY... They actually have their real names! It definitely made my day... but this got me thinking. There MUST be a way to fix this problem.
Since XML is a little beyond my skill level, I am wondering what you guys think about this. Im very willing to walk through and manually change things if it will fix the problem.
Two quick side notes, all the normal civilization things that are in TXT_KEY are from Warlords (I believe anyways)
And, if you have no idea how this happened, or think this is a hopeless cause, Ill never mention it again.
EDIT: Well, I suppose this isn't a "bug" ... But I would say that it makes the game difficult to play... Which qualifies to be put here, in my opinion.