FfH2 BtS Conversion Beta

here is another crash same game but about 30 turns later
 

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I understand that the last reported crashes have been fixed, is that so? When do you expect to update the link?

I am so eager to try it every step up to the official 0.24 release.

I definitly appreciate your help. There will probably be another XML only version up tomorrow.
 
There is a new version linked int he first post. It fixes all the CtD's posted to this point (they were actually all the same issue, a divide by zero error in the AI).
 
I downloaded the file and ran it, letting it install where it wanted. When i go to run it I get:

The drive or network connection that the shortcut 'FfH BtS Conversion.lnk' refers to is unavailable. Make sure that the disk is properly inserted or the network resource is available, then try again.

Plus....as it is trying to find it, it seems to be looking for a Warlords file...'Civ4BeyondtheSword_Warlords.exe'

any ideas??
 
I downloaded the file and ran it, letting it install where it wanted. When i go to run it I get:

The drive or network connection that the shortcut 'FfH BtS Conversion.lnk' refers to is unavailable. Make sure that the disk is properly inserted or the network resource is available, then try again.

Plus....as it is trying to find it, it seems to be looking for a Warlords file...'Civ4BeyondtheSword_Warlords.exe'

any ideas??

Yeah, I don't have the same version of BtS as you guys. Yours should probably just be "BeyondtheSword.exe".
 
can i change it somehow???...or will you?

Select Properties, then change "target" to "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Fall from Heaven 2 024"

This will work with a default install.




I played around with the world builder and had a crash with the Sheaim. It's unpredictable though and occurred on a map on which all units have been created on a single plot, so I don't know if it's possible to isolate the cause.

Steps to reproduce:

1. Load the game

2. End turn

3. End turn

4. Exit to main menu

5. Load the game

6. Repeat until crash


Sometimes it crashes when you end the first turn, sometimes when you try to leave the game.
 

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I've got BtS now, too. Its looking great!
I can't wait to play FfH2 under it - so I'd be stoopid not to help here.

I've played my first 200 rounds now, and no CtD so far.
Theres lots of stuff not working, but I've read you know that already, and are going to get that stuff done later. I've made a list of everything not working correctly, so I don't forget anything when the time comes to correct it.
 
I'm sorry that I couldn't help, but I'm having issues with my PC... Basically I cant run any game and Internet and windows scroll unusually slow...
If someone can help, screenshot is under spoiler.
Spoiler :
my.php
[/URL][/IMG]
I tried updating drivers and reinstalling direct X...
 
The AI is only as good as its programmer... and that doesn't bode well for the AI im writing for spell usage.

Over the past 24 hours I have been working on getting an AI archmage to cast meteor swarm at me. He has access to a few spells, Im at war with him and some of my troops are right beside his archmage, but he wouldn't do it.

I checked and rechecked my code. The AI player should look through all the spells that unit has available to him, and if any of the spells summon creatures it should conisder them based on the strength of the unit it summons, pick the biggest one that will reach the enemy and cast it.

Hours and hours of it doing nothing, as I removed requirements it would cast other spells but no matter how easy I made it to cast fireball and meteor swarm it would never do it.

Finally I started follwoing the code back through the specific functions in case I did something really stuip (always a reasonable assumption). Lets see.. checks to make sure the spell summons a creature.. checks the creatures iCombat... does iCombat really map to the units strength? Could I be crazy and it actually maps to UnitCombatType?... Nope, it maps to the units strength just like it should... In a meteors case that strength is...

Thats when I caught it. I haven't added damage types yet so at this point a fireball and meteor both have 0 strength. The AI wasn't summoning them because there was no use in doing so. I gave fireball and meteors some strength and boom, there it goes casting away.

So very sad.
 
So not only do we have an improved (and based on Epic more aggressive) AI but now we'll have to deal with them slinging spells at us too?

Just as I was getting used to prince, looks like I'll have to go back to settler.
 
Hey Kael. Why are you sad. Sure its lots of time, that you've tried to find the source of the problem, but finally you found the cause!
You should be happy to having finally got the archmage to do what it should.
I'm really looking forward to play against an AI that's giving me a hard time by using spellcasting.
 
Sad because Im a bonehead, but you're right, Im excited to see it work too.
 
That fix worked...thanks! Kael...am sure i speak for more dudes than there are orcs and goblins in FfH on raging barbs...this game truly is fantastic. Creates the best mood of any game ever. Wish I could somehow do more.

Thanks!!
 
I'm sorry that I couldn't help, but I'm having issues with my PC... Basically I cant run any game and Internet and windows scroll unusually slow...
If someone can help, screenshot is under spoiler.
Spoiler :
my.php
[/URL][/IMG]
I tried updating drivers and reinstalling direct X...

Try disconnecting the internet?

I get the same or a very similar error trying to load up bts with aol open on my computer, but it works fine if the net's not connected.
 
Oha. This looks like lots of work for you guys. If I can help you anyhow, without knowlage of modding, please let me know.

Below is my "Buglist" so far after having only played 250 turns...
 

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Oha. This looks like lots of work for you guys. If I can help you anyhow, without knowlage of modding, please let me know.

Below is my "Buglist" so far after having only played 250 turns...

The only thing im interested in is crashes. I know there are hundreds of functions I havent converted yet. But the first step is just making sure it is up and running before I start adding stuff (that way when my code starts breaking stuff I have some clue as to what caused it).
 
The only thing im interested in is crashes. I know there are hundreds of functions I havent converted yet. But the first step is just making sure it is up and running before I start adding stuff (that way when my code starts breaking stuff I have some clue as to what caused it).

Sure. I'm just collecting info for the next phase. Or are you going to rewrite most parts of the things that don't work under BtS?
If so, continuing to collect the missing or not yet working functions wouldn't make any sense.
I'm only doing that, because I thought it will help later on.

By the way: No crashes so far.
 
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