FfH2 BtS Conversion Beta

I'll be gladly to beta test your mod and give you all the errors and CTD crashes I've obtain so that you can deal with the problem. The more I help out and the others who register every information, the better the team to make the conversion successful.
 
Yet another crash to desktop... could you tell me what went wrong as well? For example you said it was a divide by zero last time.
 
Oha. This looks like lots of work for you guys. If I can help you anyhow, without knowlage of modding, please let me know.

Below is my "Buglist" so far after having only played 250 turns...

Haven't seen Acheron roaming around huh?
 
The last time I was play testing Acheron has just spawned next to my borders (talk about good luck). 5 turns later I got the "You were defeated" message.

(When things get implemented for the final release, isn't Acheron supposed to sit in some Barbarian city waiting for someone to challenge him? Or would he keep roaming around finishing player?) [Asking to be ready for this when it happens]
 
The last time I was play testing Acheron has just spawned next to my borders (talk about good luck). 5 turns later I got the "You were defeated" message.

(When things get implemented for the final release, isn't Acheron supposed to sit in some Barbarian city waiting for someone to challenge him? Or would he keep roaming around finishing player?) [Asking to be ready for this when it happens]

do No Barbarians if you want to avoid Acheron, tho i find he can be dealt with just by sacrificing a ton of warriors to weaken him and then using a big stack to finish him off if he gets really hurt.
 
Well it was quite early in the game. I only had three warriors in my capital, and two others in the only other city. My production wasn't up yet to build more units. (These were 5 turns).

Anyway if such encounter with Acheron can be expected that early, I would just build more and more warriors and delay building my second city. (I won't play with no Barbs, it makes no sense).
 
Feel free to jump into the worldbuilder and kill acheron if desired. This is just test after all.

A new verison is linked in the first post that fixes all reported CtD's.

I think the next version will be the last "big" version (assuming this is a stable xml draft). From here on out I will start adding code changes and I'll go with a patching system. First up will be the spell system, I have 115 spells checked in and working. Not all of them but I'll need a test on those first, then I'll start checking more is as we prove it works.

Thanks again to everyone for your help. If I just cut everything in and we had crashes it would be nearly impossible to troubleshoot and we could risk making FfH unplayable. The fact that we can get them isolated and fixed now is awesome. And that you guys get me the feedback so quickly so I can get one version stable and then go on to the next so we can get this done so we can move onto creating "Shadow". You guys are awesome.
 
Got a crash when exiting the game:

save file

Way to reproduce the crash:

1. load game

2. select "no, the old ways are best"

3. exit to main menu

happened 4 out of 4 times, so I suppose it breaks every time.
 
Got a crash when exiting the game:

save file

Way to reproduce the crash:

1. load game

2. select "no, the old ways are best"

3. exit to main menu

happened 4 out of 4 times, so I suppose it breaks every time.

No crash for me using todays version.
 
Hm, I will try deleting and reinstalling it. I did install today's version, but there might still be some remains from the last one.
 
Feel free to jump into the worldbuilder and kill acheron if desired. This is just test after all.

I left him finish his job because some reported CTDs before hinted that he might be the cause. As you said it is just a test so I didn't actually care for losing the game.

It is indeed good news that you expect XML phase to be almost over. Trying spells will sure be much fun. :goodjob:
 
Still crashing. Can anyone else try it? I wonder if I'm the only one having the problem.
 
A CVS/SVN repository [sf or google code] with the xml and python files is not possible for those who want to help but have issues with re-downloading big packages?
 
the current download link doesn't seem to be working?
I'm getting a 404.

Im updating it right now. A new version (with the first version of the spell system) will be up shortly.
 
Okay the new version is posted. It contains the new spell system. It has been rewritten from the ground up, every line of code is new so we really need to test it.

Functionally it's a pretty dramatic change from the way the old spell system worked but it allows spells to work just from the XML (about half of the 110 spells currently enabled don't need python at all), the AI understands how to use them better, etc.

There is a pretty fine line between AI and performance, especially when python calls are involved. My tests are looking pretty good though, I've applied SpeedMod logic to block python calls dynamically (if there is a python function it runs it, if there isn't it never wastes time trying).

Play around with it. I know there is a lot of stuff still missing (you dont need mana to learn spells, the summoning trait doesnt do anything, summoned buildings last forever, etc etc). Right now I just need to know if it runs without errors popping up.
 
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