[FFH2] History of the Horselords

Pfft, age limits? I laugh at them! :p
 
Why is the game unplayable?

Lurker:

The AI doesn't handle spellcasting very well. With the large number of national units, the AI also finds it a bit hard to build effective massive stacks of doom to throw at you (most times, it would be a bunch of Swords vs 4 Riflemen). The default mapscript has narrow, 1 tile corridors everywhere.

In other words, it gives the humans a lot of advantages over the AI. For experienced/good players, it is too easy.
 
Lurker:

The AI doesn't handle spellcasting very well. With the large number of national units, the AI also finds it a bit hard to build effective massive stacks of doom to throw at you (most times, it would be a bunch of Swords vs 4 Riflemen). The default mapscript has narrow, 1 tile corridors everywhere.

In other words, it gives the humans a lot of advantages over the AI. For experienced/good players, it is too easy.

Hehehehe...too easy? This game has been given the most hard mod in the universe award.

They balance out the advantages with lots and lots and lots and lots and lots and lots and lots of BARBARIANS!!!
 
Hehehehe...too easy? This game has been given the most hard mod in the universe award.

They balance out the advantages with lots and lots and lots and lots and lots and lots and lots of BARBARIANS!!!

Hey. I play double barbs and start in a barb world. 20 civs, Huge Erebus.

Barbs are only a problem if you don't defend those 1 tile corridors. Fortify a couple of warriors on a hill or forest in them and you are fine. You initial valley should be covered by your capital and second city pretty fast. Barbs can be a problem, but not as bad as Huge Pangaea in BTS...
 
I find FFH2 confusing... lots of stuff is there and I never know what to do. :crazyeye: So I pick the Hippus and spam horses.
 
I find FFH2 confusing... lots of stuff is there and I never know what to do. :crazyeye: So I pick the Hippus and spam horses.

Magic is your best friend. On top of free promotions due to mana, you can kill a ton of things with massed fireballs (this is the primary way I win Conquest games). Get Stoneskin and watch your melee units rip the bad guys apart. Get Haste and you will be running around with 4-5 move Horsemen.

Mages with fireballs do everything siege weapons do at a much lower cost (you don't need replacements) and at a faster speed (Haste + mobility). It is only when you run into magic immune enemies (i.e., dragons), that you have problems, but even then, you can just dogpile them with the tons of Stoneskinned melee units you've saved with your magic.

Elves running Fellowship of Leaves is nasty like that. They don't get siege weapons, but they get mages. Spamming cottages in ancient forests (they don't cut down forests when building improvements) means 3 food, 1 hammer + cottage income forests. They'd be utterly overpowered if it weren't for their early game (read weak) heroes, at-best-average leader traits, the fact that you don't get riverside commerce in a forest and the fact you can't chop.
 
I'm a FFH2 noob as well. It's not that it's confusing, but I just haven't taken the time to play it through a few times
 
I'm a FFH2 noob as well. It's not that it's confusing, but I just haven't taken the time to play it through a few times

In that case, a good general rule of thumb to follow is that every hard and fast rule in the normal BTS game can be broken all to heck in FFH2, if you know which path to choose :D

Oh, and you'll need more than a few times to get all of the nuances in FFH2. Thing took longer to make than most core games these days (e.g., Dragon Age 2 only took a couple of years; FFH2 took closer to 5)
 
Chapter 1 . Part 4

0SaQi.jpg


So this is the new regiment? thought Garhus. Impressive.
Rhoanna, leader of the Hippus, had asked another war leader to do the actual training of the men. The war leader in question was retired, and had little better to do. It seemed that he had done a good job.
‘Very good,’ he said out loud. ‘Who’s your leader?’
‘That would be me, sir.’ A fresh-faced youth of about nineteen years stepped forward. He had a long, thin scar on his jaw. Maybe I could crush him with my pinky fingers, mused Garhus, but that doesn’t mean he’s not experienced.

‘And what’s your name?'
‘Raidi Lestor.’
‘Welcome to the army, lad. Seeing as Tasunke, our other war leader, is away, you’re its second-in-command.’
Before Raidi could protest, Garhus continued: ‘Life throws up these things every so often, lad. Better get used to it - you’re in the army now.’
 
Back
Top Bottom