Killtech
Discutator
I was always a bit frustrated when losing too many units on a heavy fortified city and thought that it's quite unrealistic that your units usually fight till the last man standig when they attack.
therefore i modified the retreat chances for all units to a much higher level of above 50% for melee units, cavalry about 80% and ranged units 65%... resulting in a much different gameplay i find more fun and more realistic: defending besiged cities requires breakouts to finish retreating troops and so on. surprisingly the ai could handle such defence situations very well. but it had problems while attacking heavy fortified cities because it presistently keeps engaging even with units that retreated a round before.
of course the expirience system would require some adaptations for such changes like 1 xp should be lost for each retreat instead of gained (after all a unit has lost nearly all it's man after a retreat) and promotions likewise.
i woundered how many people here would approve such different fighting mechanics and if it's worth considering a modmod for RoM or something.
therefore i modified the retreat chances for all units to a much higher level of above 50% for melee units, cavalry about 80% and ranged units 65%... resulting in a much different gameplay i find more fun and more realistic: defending besiged cities requires breakouts to finish retreating troops and so on. surprisingly the ai could handle such defence situations very well. but it had problems while attacking heavy fortified cities because it presistently keeps engaging even with units that retreated a round before.
of course the expirience system would require some adaptations for such changes like 1 xp should be lost for each retreat instead of gained (after all a unit has lost nearly all it's man after a retreat) and promotions likewise.
i woundered how many people here would approve such different fighting mechanics and if it's worth considering a modmod for RoM or something.