Commander Bello
Say No 2 Net Validations
Gengis Khan said:First you should bold the Scientific Golden age one, it's unbeleivably lame that that hasn't been fixed yet.
Second barbs are 10x better in conquest then in vanilla(IMHO). They actually act semi-intellegently, instead of charging the nearest unit & suiciding themselves. Before they were just walking promotions with gold pouches, now they fort on mountains if you're after them.
Third there's no way that any bombing mission should be able to destray Small Wonders, how would you feel if you lost your FP(or IW for that matter) to a stealth?
Sorry, but I have to disagree on the Barb topic. Barbs do the most funny things, but almost never what a human player would do if acting as a Barb.
The intention of having barbs is to put an unpersonal, non-adressable threat to the game, right?
But in recent games it happened to me more than just once, that groups of Barbhorses passed by my warrior/settler-combo on it's march. They fortified on a plains tile, though.
Sometimes you have a stack of barbs sitting around, while you retreat with a redlined unit. Even towns defended by 1 or 2 warrior are often not attacked by groups of Barbhorses....
Barbs should be something like the Huns - a steady threat, coming out of the nowhere and smashing the "civilised" world.
But in C3C, they often enough just make up for an addition to the landscape, nothing more. And I'm not speaking about sedentary Barbs, or Chieftain level.
Second, bombing is for destroying things which would be helpful to your opponent, right? So, if there would be an opponent with bombers, and me would be the one without AA-defense, then I would expect the enemy bombers to go after my production capacities (and after my units, of course).
Of course it would be frustrating to loose either FP or IW to enemy bombing, but hey, that is what fighters and Flak are for!
The argument "how would you feel if you lost your xyz..." literally is a killer argument against any other enemy unit.
What bothers me much more, and this could be an addition to the bug fix list, is the insane razing of towns. This is especially annoying in scenarios where you don't have the chance of founding new towns.
A good example for this would be the Napoleonic conquest, where you find the AI raze towns like hell. And this in no way seems realistic, nor does it add to the fun in any way.