DJ Bonebraker
a.k.a Laura
OKay, quick update: I've got my Bad @$$ orc LH done for the Orcish Horde of FF XI, and decided to use Embryodead's Black Orc for the King unit.... I've also added all the orcy UUs (protector, warchief and war machine), as well as some orcy flavor units... I replaced the worker with an orcish worker unit called a builder that uses Aaglo's hobgoblin worker, and gave the Orcs a settler unit called the Nomad, which uses Aaglo's orc settler.... these units have the same stats as the original worker and settler, but different graphics. Similarly, the San d'Orians have the Elvaan Worker instead of the regular worker, since they ARE supposed to be an Elvaan civ. I may give the Elvaan worker to the Light Warriors as well (since Theif, their leader, is a member of the Elven royal family in Elfheim). Therefore, since they have the same exact stats as the units they replace they are not UUs, but merely flavor units so they don't count towards the three UUs I've set for civs.
ALso, I created a quasi-unique unit for the Evil civs (who don't already have a UU that replaces this guy), which is the Dark Knight that they build instead of Paladins, and the Dark Knights have +1 offense and -1 defense. I'll also be trying to get the Shinra Building and Constitutional government small wonders set up (basically the Shinra Building is like a second FP for Corporate Republics and creates a Turk every 5 turns, like the Secret Police HQ, and the Constitutional Government is a second FP for Democracies that produces a Citizens' Militia (which has very low offense but high defense and does not require upkeep) every 5 turns).
ALso, I created a quasi-unique unit for the Evil civs (who don't already have a UU that replaces this guy), which is the Dark Knight that they build instead of Paladins, and the Dark Knights have +1 offense and -1 defense. I'll also be trying to get the Shinra Building and Constitutional government small wonders set up (basically the Shinra Building is like a second FP for Corporate Republics and creates a Turk every 5 turns, like the Secret Police HQ, and the Constitutional Government is a second FP for Democracies that produces a Citizens' Militia (which has very low offense but high defense and does not require upkeep) every 5 turns).